RobertJohnson Posted February 18, 2014 Author Share Posted February 18, 2014 For the open server, please note that you can now stay as Open, but if someone log with user/password he can be automatically added as whitelisted, so his user name will be protected nasKo 1 Link to comment Share on other sites More sharing options...
eliakoh Posted February 18, 2014 Share Posted February 18, 2014 WOW just saw the last update, i'm so ready for that ! rorschach 1 Link to comment Share on other sites More sharing options...
rorschach Posted February 18, 2014 Share Posted February 18, 2014 With regards to the commands listed below, I was wondering if you could explain a bit more about how these meta-events are generated when done by a server admin, instead by of the game.chopper = Start the choppers (do noise)gunshot = Start a gunshot (do noise)startrain = Start rain on the serverstoptrain = Stop rain on the serverWill gunshots and chopper sounds be centred on a certain location, or randomly placed?Might the admin be able to specify a location where they are centred, i.e./gunshot location rorschach/gunshot location self/gunshot location worldX=38, worldY=23, posX=137, posY=86And once you've turned the rain on, will it stay on until turned off, or off until turned back on? Thanks! Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 18, 2014 Author Share Posted February 18, 2014 This sounds are used to migrate hordes around rorschach 1 Link to comment Share on other sites More sharing options...
rorschach Posted February 18, 2014 Share Posted February 18, 2014 (edited) This sounds are used to migrate hordes around Yes, I totally get that. I've seen horde migrations in action and they are very cool to watch.Frightening too, if they are wandering past your position! Let me explain it this way: if I fire a gun, the sound it makes is a type of event (not a meta-event, I guess), and zombies will move towards my location if they are within earshot. The same goes for the proper meta-events too, right? So what I mean is, do meta-events have a central location too?And, if so, can the locations be chosen, are they selected by the game somehow, or is it just random? Sorry for all my questions - this has been on my mind for some time, and I'm just very curious! Edited February 18, 2014 by rorschach Link to comment Share on other sites More sharing options...
swak Posted February 19, 2014 Share Posted February 19, 2014 Thank you team for adding multiplayer and more server side options for administrators. I cannot wait to get my hands on build 25. Link to comment Share on other sites More sharing options...
MonkeyDrone Posted February 19, 2014 Share Posted February 19, 2014 Thank you team for adding multiplayer and more server side options for administrators. I cannot wait to get my hands on build 25. I already did get my hands dirty for a few minutes with the new build yesterday or day before, can't recall. It was awesome =D. It disappeared soon after =P @DevelopersThe local chat log was such a nice addition, anyway do add the username tag and [local] to the sentence in the log so we can differentiate it from /all chat =] Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 19, 2014 Author Share Posted February 19, 2014 This sounds are used to migrate hordes around Yes, I totally get that. I've seen horde migrations in action and they are very cool to watch.Frightening too, if they are wandering past your position! Let me explain it this way: if I fire a gun, the sound it makes is a type of event (not a meta-event, I guess), and zombies will move towards my location if they are within earshot. The same goes for the proper meta-events too, right? So what I mean is, do meta-events have a central location too?And, if so, can the locations be chosen, are they selected by the game somehow, or is it just random? Sorry for all my questions - this has been on my mind for some time, and I'm just very curious! Ah ! Yeah, those sound are triggered on a random player, will add more option to trigger them on a selected player etc. Thank you team for adding multiplayer and more server side options for administrators. I cannot wait to get my hands on build 25. I already did get my hands dirty for a few minutes with the new build yesterday or day before, can't recall. It was awesome =D. It disappeared soon after =P @DevelopersThe local chat log was such a nice addition, anyway do add the username tag and [local] to the sentence in the log so we can differentiate it from /all chat =] /all display the hour ([11:51]), local nope, that's how I differenciate, we really need more ? rorschach 1 Link to comment Share on other sites More sharing options...
MonkeyDrone Posted February 19, 2014 Share Posted February 19, 2014 Thank you team for adding multiplayer and more server side options for administrators. I cannot wait to get my hands on build 25. I already did get my hands dirty for a few minutes with the new build yesterday or day before, can't recall. It was awesome =D. It disappeared soon after =P @DevelopersThe local chat log was such a nice addition, anyway do add the username tag and [local] to the sentence in the log so we can differentiate it from /all chat =] /all display the hour ([11:51]), local nope, that's how I differenciate, we really need more ? The /all shows as this[Timestamp] [Alias] - [Chat Text] If i recall correctly.The local log was doing[Chat Text]no time-stamp, no nickname. I imagine something like this to be a bit more helpful[Timestamp][G][Alias] - [Chat Text][Timestamp][L][Alias] - [Chat Text] Where G = Global and L = Local. Just my 2 cents Link to comment Share on other sites More sharing options...
nasKo Posted February 19, 2014 Share Posted February 19, 2014 @DevelopersThe local chat log was such a nice addition, anyway do add the username tag and [local] to the sentence in the log so we can differentiate it from /all chat =] /all display the hour ([11:51]), local nope, that's how I differenciate, we really need more ? Definitely. If a timestamp is too much hassle, please let at least the name of the player display.Let players rather differentiate by having a tag or a different colour for local chats in the chat window. Example:[11:51][RoboGirl]: I need help because I'm help- and defenseless<local>[11:51][EpicCompanion]: did you read that in chat? Let's ask where she is and get her stuff<local>[11:51][AdmiralAckbar]: NO! IT'S A TRAP![11:52][EpicCompanion]: Where are you?[11:52][RoboGirl]: I'm near big church, please hurry<local>[11:51][AdventureCompanion]: I don't trust her, let's not get there D: ________________________________- Also, it would be cool if it could be a server option to NOT have the usernames displayed above the character - and then neither in local chat if username-display is disabled. This way you would be able to introduce yourself as someone you're not, making RP possibly more interesting, etc.Pretending to be someone you're not or not wanting to give out your identity would make it more interesting, imho (e.g. arranging a meetup but then sending someone else from your group to be your "Doppelganger"). I don't think that it would have a huge impact on kill-on-sight-behaviour Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 19, 2014 Author Share Posted February 19, 2014 @Nasko : Done & Done nasKo 1 Link to comment Share on other sites More sharing options...
nasKo Posted February 19, 2014 Share Posted February 19, 2014 I love you more than a german ever loved a french. rorschach, DuB, MonkeyDrone and 2 others 5 Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 19, 2014 Author Share Posted February 19, 2014 Dr_Cox1911, DuB, nasKo and 1 other 4 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted February 19, 2014 Share Posted February 19, 2014 Wow! MP is really forming up right now!Can´t wait for this update, so that each admin can say to another: May the force be with you! Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 19, 2014 Author Share Posted February 19, 2014 Wow! MP is really forming up right now!Can´t wait for this update, so that each admin can say to another: May the ban be with you! Fixed. Link to comment Share on other sites More sharing options...
MonkeyDrone Posted February 19, 2014 Share Posted February 19, 2014 STOP TEASING USSSSSSSSS!!!!!! Link to comment Share on other sites More sharing options...
AngryMob Posted February 19, 2014 Share Posted February 19, 2014 Very glad these tools are being set up so quick! Great work! Would it be possible for the admin to have a nickname? I host a server locally for some of my friends, so I will be playing on the admin account in case I need the commands for any reason. It would be nice if my name could still show up as AngryMob, instead of admin. It would also work if there was a way to assign other players admin abilities. I could then just leave the admin account unused, and have myself and some trusted friends act as admins when needed. Link to comment Share on other sites More sharing options...
MonkeyDrone Posted February 19, 2014 Share Posted February 19, 2014 Very glad these tools are being set up so quick! Great work! Would it be possible for the admin to have a nickname? I host a server locally for some of my friends, so I will be playing on the admin account in case I need the commands for any reason. It would be nice if my name could still show up as AngryMob, instead of admin. It would also work if there was a way to assign other players admin abilities. I could then just leave the admin account unused, and have myself and some trusted friends act as admins when needed.I believe you can access the world.db file and rename yourself in there. Link to comment Share on other sites More sharing options...
Connall Posted February 19, 2014 Share Posted February 19, 2014 Holy Hannah, RJ you are on a roll! Very glad these tools are being set up so quick! Great work! Would it be possible for the admin to have a nickname? I host a server locally for some of my friends, so I will be playing on the admin account in case I need the commands for any reason. It would be nice if my name could still show up as AngryMob, instead of admin. It would also work if there was a way to assign other players admin abilities. I could then just leave the admin account unused, and have myself and some trusted friends act as admins when needed.I believe you can access the world.db file and rename yourself in there. Yeah, even if that didn't work you could always just grant the nickname of preference admin rights using the base admin rights. So that's another choice I suppose. Link to comment Share on other sites More sharing options...
AddictionAffliction Posted February 19, 2014 Share Posted February 19, 2014 what will be the player limit this time? I had mine set to 90 but could this update change that? Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 19, 2014 Author Share Posted February 19, 2014 Very glad these tools are being set up so quick! Great work! Would it be possible for the admin to have a nickname? I host a server locally for some of my friends, so I will be playing on the admin account in case I need the commands for any reason. It would be nice if my name could still show up as AngryMob, instead of admin. It would also work if there was a way to assign other players admin abilities. I could then just leave the admin account unused, and have myself and some trusted friends act as admins when needed. Sure, you log as admin, you do :/adduser username pwd/grantadmin username And then you relog with username pwd and it's done, you can create multiple admin on the server. Link to comment Share on other sites More sharing options...
AngryMob Posted February 20, 2014 Share Posted February 20, 2014 Sure, you log as admin, you do :/adduser username pwd/grantadmin username And then you relog with username pwd and it's done, you can create multiple admin on the server.I must have missed that command when I looked earlier, thank you. Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 20, 2014 Author Share Posted February 20, 2014 Some change : Before the account admin/admin was created if not existed, now if 'admin' doesn't exist, the server will ask for a password to set up the first administrator account. MonkeyDrone 1 Link to comment Share on other sites More sharing options...
Tian Posted February 21, 2014 Share Posted February 21, 2014 I don't really like the fact that there is a command /god and /additem ... it will be like in dayz - the biggest "hackers" will be admins.. Link to comment Share on other sites More sharing options...
harakka Posted February 21, 2014 Share Posted February 21, 2014 I don't really like the fact that there is a command /god and /additem ... it will be like in dayz - the biggest "hackers" will be admins..It is completely trivial for the server admins to do whatever they want. They don't even need commands for it. The commands are just there for convenience of maintenance. Essentially, if you don't trust the admins of the server you play on, you're better off finding a different server. MonkeyDrone 1 Link to comment Share on other sites More sharing options...
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