Ridick Posted August 12, 2022 Share Posted August 12, 2022 On 8/8/2022 at 3:33 PM, nasKo said: - Fixed radio batteries spawning at 100% charge no matter how much time has passed. They should be depleted after about 4-5 days. Only when the radio spawns as 'on', right? It did be pretty silly if radios that were turned off also had their battery totally drained. xD Link to comment Share on other sites More sharing options...
Magondivel Posted August 12, 2022 Share Posted August 12, 2022 - New Canned Condensed Milk item; can be used for the same recipes as milk. This doesn't work for the farming recipe: "Make Powdery Mildew Remedy". I created a world 12 months later where all rotten/spoiled food disappears after 2 months. And I don't have spoiled milk for this recipe. SergeantChicken 1 Link to comment Share on other sites More sharing options...
space_fish Posted August 13, 2022 Share Posted August 13, 2022 On 8/8/2022 at 9:33 PM, nasKo said: Fixed incorrect effect of distance on critical-hit chance with firearms. In IsoPlayer:pressedAttack a crit chance for an attack hit is calculated, with decrease with distance and such. But it seems that this part if (var11 instanceof IsoPlayer && var4.isRanged && !this.bDoShove) { var9 = (int)(this.attackVars.getWeapon(this).getStopPower() * (1.0F + (float)this.getPerkLevel(Perks.Aiming) / 15.0F)); } just rewrites the crit chance for pvp target without factoring distance in. Is that something that was intended? SergeantChicken 1 Link to comment Share on other sites More sharing options...
SergeantChicken Posted August 14, 2022 Share Posted August 14, 2022 https://www.reddit.com/r/projectzomboid/comments/wkx5p7/dear_devs_the_current_4173_firearms_bugfix_has/ The above reddit post makes a good point on firearms. I hope the devs can see this ^^^ Link to comment Share on other sites More sharing options...
yeshebi Posted August 15, 2022 Share Posted August 15, 2022 (edited) Branches can be made into spears TreeBranch weight1.0 SpearCrafted weight1.7 It's not reasonable Edited August 15, 2022 by yeshebi Magondivel 1 Link to comment Share on other sites More sharing options...
mimo_za Posted August 16, 2022 Share Posted August 16, 2022 On 8/15/2022 at 10:02 AM, yeshebi said: Branches can be made into spears TreeBranch weight1.0 SpearCrafted weight1.7 It's not reasonable We have already written about this. At least twice. Magondivel 1 Link to comment Share on other sites More sharing options...
mimo_za Posted August 16, 2022 Share Posted August 16, 2022 (edited) And what kind of update did the game download tonight at 481.2 kb? Edited August 16, 2022 by mimo_za Link to comment Share on other sites More sharing options...
Psygnome00 Posted August 16, 2022 Share Posted August 16, 2022 Hola amigos. veo que la beta se ha actualizado el 9 de agosto. A mi no se me a actualizador en mi cliente. solo tengo la beta 41.71. Ayuda porfavor. no me deja entrar a un server que juego :(. Compre el juego por Steam Link to comment Share on other sites More sharing options...
Pandorea Posted August 17, 2022 Share Posted August 17, 2022 13 hours ago, Psygnome00 said: Hola amigos. veo que la beta se ha actualizado el 9 de agosto. A mi no se me a actualizador en mi cliente. solo tengo la beta 41.71. Ayuda porfavor. no me deja entrar a un server que juego :(. Compre el juego por Steam To be clear: you have version 41.71 and the server has been updated to the latest 41.73 / 41.74? What branch are you playing on? Link to comment Share on other sites More sharing options...
Shaqmen Posted August 17, 2022 Share Posted August 17, 2022 (edited) After last update, roof in my barn is not disappearing when I enter the building, any ideas? Edited August 17, 2022 by Shaqmen Link to comment Share on other sites More sharing options...
Psygnome00 Posted August 17, 2022 Share Posted August 17, 2022 Si pero creo que ya se actualizo. Estoy jugando en Steam. Es raro porque recien se actualizo ayer. Y la beta se actualizo el dia 9 de agosto. Link to comment Share on other sites More sharing options...
HolyOnion Posted August 20, 2022 Share Posted August 20, 2022 Hello, I started my current save not long before this update, now I have maggots on the ground everywhere and they are not despsawning. How can I get them added to the world item removal list? Thanks. Link to comment Share on other sites More sharing options...
Vincent_Ruth Posted August 24, 2022 Share Posted August 24, 2022 (edited) Hello. I don't know if this is right place to post this but can you please fix the protein levels. 50 to 300 proteins you get enhanced strength gain but if you go over 300 it is the same as having below 50 (Not sure if it is intended or not). And please tweak fish protein values as well. Caught a pike with 1000 proteins. Seems too much. Thanks! Edited August 24, 2022 by Vincent_Ruth Link to comment Share on other sites More sharing options...
nigel Posted August 30, 2022 Share Posted August 30, 2022 On 8/8/2022 at 9:33 PM, nasKo said: - As corpses progress in rot stages they have a chance of becoming fake dead I tried with the command setFakeDead to disable this, but it only works after the zombie has become fake dead. It would be very cool to get a way to override the vanilla functionality or to have some control over when, how often and if the fake dead can happen. trombonaught 1 Link to comment Share on other sites More sharing options...
carlos123 Posted September 4, 2022 Share Posted September 4, 2022 sería bueno que hubiera decapitaciones de miembros a los zombis cuando son atacados con un hacha de machete sería muy gore aparte del personaje cuando siente que se sienta en una silla en una cama por cierto cuando vas a sacar el mpc Link to comment Share on other sites More sharing options...
obtainchi Posted October 24, 2022 Share Posted October 24, 2022 On 8/8/2022 at 2:33 PM, nasKo said: - Rope constraint is added to PZBullet. Now used for vehicles instead of z-offset for point-to-point constraint. Is there any way to make the cars connect rigid for tow bars and tow trucks? We have 'BaseVehicle:addPointConstraint' available but that defaults to rope physics. How about 'addHingeConstraint' and 'addRopeConstraint' that is in the Bullet library. Or, is there a way to call the bullet construct from the basevehicle class? Link to comment Share on other sites More sharing options...
obtainchi Posted October 24, 2022 Share Posted October 24, 2022 On 8/8/2022 at 2:33 PM, nasKo said: - Rope constraint is added to PZBullet. Now used for vehicles instead of z-offset for point-to-point constraint. Is there any way to make the cars connect rigid for tow bars and tow trucks? We have 'BaseVehicle:addPointConstraint' available but that defaults to rope physics. How about 'addHingeConstraint' and 'addRopeConstraint' that is in the Bullet library. Or, is there a way to call the bullet construct from the basevehicle class? Link to comment Share on other sites More sharing options...
obtainchi Posted October 24, 2022 Share Posted October 24, 2022 On 8/8/2022 at 2:33 PM, nasKo said: - Rope constraint is added to PZBullet. Now used for vehicles instead of z-offset for point-to-point constraint. Is there any way to make the cars connect rigid for tow bars and tow trucks? We have 'BaseVehicle:addPointConstraint' available but that defaults to rope physics. How about 'addHingeConstraint' and 'addRopeConstraint' that is in the Bullet library. Or, is there a way to call the bullet construct from the basevehicle class? Link to comment Share on other sites More sharing options...
obtainchi Posted October 24, 2022 Share Posted October 24, 2022 (edited) On 8/8/2022 at 2:33 PM, nasKo said: - Rope constraint is added to PZBullet. Now used for vehicles instead of z-offset for point-to-point constraint. Is there any way to make the cars connect rigid for tow bars and tow trucks? We have 'BaseVehicle:addPointConstraint' available but that defaults to rope physics. How about 'addHingeConstraint' and 'addRopeConstraint' that is in the Bullet library. Or, is there a way to call the bullet construct from the basevehicle class? -Edit : Ad blocker was keeping me from posting and once it was disabled it posted all my attempts. Edited October 24, 2022 by obtainchi Explain multi posts Link to comment Share on other sites More sharing options...
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