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Skipping time in multiplayer by host


TheUltiM8Guy

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So let's say that you play with a friend and you are both performing actions that take some time (the progress bar shows up) and you would like to speed it up, but currently that's not possible.

 

So the suggestion is that the host should be able to skip time BUT when somebody moves the time would immidiately go back to normal speed (just like in singleplayer).

 

As an example let's say player 1 took wakeful trait and is currently reading a book and players 2 was tired so he went to sleep. Player 1 speeds up the time so that they would read faster and because of that player 2 would sleep faster. Player 1 then finished reading and time started to move at normal pace, after that they also went asleep with player 2.

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This has been requested in multiple threads, so you are not alone with this =) 

I also hope this will be implemented sone day - as an addition to this request I would like to see this as some kind of "voting-system". If somebody wants to skip time all the other players get to see a timeskipping-request they can agree on or decline (maybe below the clock so it won't interfere much) -> if all agree time is flying.

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