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Just got to my mind, when the world goes multiplayer.... We all know there are gonna be both good guys, and bad guys. ALOT of us will want to play as bad guys, or bandits. So, instead of killing everyone they see, why not make a hostage system?

For a character to be handcuffed, a prompt will come, or the character must be passed out (Maybe, when it is created, for when you're hit with a blunt weapon) and then, the character can't run, climb windows or interact with any item. Also, becomes a lootable entity. Optionally, bandits (or anyone) could kick a hostage in the knee making the kneel down, or help him up. When kneeling down, a medium-long animation will trigger, so it will not be that easy to escape.

I suggest ropes other than handcuffs, as that handcuffs need keys, and a key system would be hard to program. Ropes would be used infinitely, but many would be needed to support many hostages. Maybe prisons or camps with slaves could be added, because. We all want to see a giant prison breakout. Admit it. A BIG one.

Zombies, vengeful prisoners, bandits. This game is turning into the deep corners of hell. And that's how it should be, when a zombie apocalypsis is out.

Leave your thoughts below.

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