TheMitu97 Posted July 24, 2022 Share Posted July 24, 2022 41.73 Both Singleplayer and Multiplayer Host Yes New save Reproduction steps: This issue only happens when engine of the car is already running when you enter it and start moving after entering immediately. Despite a sound of closing door playing, in reality, door stays open. This obviously creates danger for unaware players, as it leaves them vulnerable to zombie attacks. I'm pretty sure it didn't happen in previous builds. Happened in both singleplayer game and in multiplayer session with a friend. Also can't exclude that mods might be causing the issue, although like I said, it's something that started to happen recently. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted July 24, 2022 Share Posted July 24, 2022 It was present in prior builds, with the difference that a speed check was moved to isStopped. You have to wait for the action to complete. It’s very fast, as is. I get the point about the sound, though. It is weird that it plays at the beginning of the action instead of the end. Mods that include their own versions of entervehicle or close door actions may also change this behaviour, ofc. Link to comment Share on other sites More sharing options...
reikou Posted August 12, 2022 Share Posted August 12, 2022 On 7/24/2022 at 4:02 PM, EnigmaGrey said: It was present in prior builds, with the difference that a speed check was moved to isStopped. You have to wait for the action to complete. It’s very fast, as is. I get the point about the sound, though. It is weird that it plays at the beginning of the action instead of the end. Mods that include their own versions of entervehicle or close door actions may also change this behaviour, ofc. Glad to know it's not a bug and how to avoid it going forward. Ran into this issue today on a vanilla server, had just one zombie walking up, and took a moment to respond to someone cause visually the door was closed and window was up in an overall 70% condition vehicle. However, cars typically have a noise indicator that a door is ajar. There is no indication in the UI, it's not even visible on the car themselves. Please please implement some way to indicate the door is open, and put in a vehicle interact option that allows us to close the door without getting out and then back in. The current implementation is entirely unreasonable to players. Xaelyn 1 Link to comment Share on other sites More sharing options...
Xaelyn Posted August 13, 2022 Share Posted August 13, 2022 (edited) Why was this changed? Have you guys never open and closed an improperly closed door whilst moving IRL? Edited August 13, 2022 by Xaelyn Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now