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Help identifying and solving an ERROR for a "mood lost over time mod" (SOLVED)


Sazerac

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EDIT: MODS! I HAVE REWRITTEN THE ENTIRE CODE FOR THE MOD I WAS MAKING SO THIS IS NO LONGER RELEVANT, PLEASE DELETE.

 

I can't understand what's wrong with this part of the code, maybe someone more experienced in modding and coding can give me a hand.

 

[spoiler][code]
local function checkTraits() --Line69
    if not player:HasTrait("Cowardly") and not player:HasTrait("Agoraphobic") and not player:HasTrait("Claustophobic") and not player:HasTrait("Hemophobic") then --Line70
        becomeDesensitized(); --Line71
        return; --Line72
    end --Line73
end --Line74
 
Events.EveryHours.Add(checkTraits);
[/code][/spoiler]

 

This is the ERROR log:

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

function: checkTraits -- file: NewFeatLostOverTimePlusDesensitized.lua line # 70

ERROR: General     , 1658199009328> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: HasTrait of non-table: null at KahluaThread.tableget line:1689.
ERROR: General     , 1658199009328> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: HasTrait of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
    at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
    at zombie.Lua.Event.trigger(Event.java:64)
    at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
    at zombie.GameTime.update(GameTime.java:542)
    at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:564)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1659)
    at zombie.gameStates.IngameState.update(IngameState.java:1369)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:297)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:764)
    at zombie.GameWindow.run_ez(GameWindow.java:666)
    at zombie.GameWindow.mainThread(GameWindow.java:494)
    at java.base/java.lang.Thread.run(Unknown Source)
LOG  : General     , 1658199009330> -----------------------------------------
STACK TRACE

 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Initially I had 7 Traits on line 70, but reduced it to 4 thinking they were conflicting, which was not the case, I still get the error. Probably it's something simple and straight forward, but I've been staring and that few lines of code for so long I can't find it. Any help would be appreciated.

 

Events.EveryHours.Add(checkTraits); will be changed to Events.EveryDays.Add(checkTraits); - Hourly checks are just easier to test.

Edited by Sazerac
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  • Sazerac changed the title to Help identifying and solving an ERROR for a "mood lost over time mod" (SOLVED)

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