nasKo Posted July 28 Posted July 28 We've updated Unstable with another hotfix: - Increased allowed map_meta.bin and map_zone.bin file size from 20MB to 50MB in multiplayer. Community translations were also updated, alongside Radio translations (<3) Barring any reports of things somehow breaking catastrophically with this, this is likely the build that will be pushed to Stable soon. Thanks for any reports of possible showstoppers NagashUD, trombonaught, Milove and 3 others 6 Quote Share this post Link to post Share on other sites More sharing options...
D-23 Posted July 28 Posted July 28 You are the best Indie Stone. Quote Share this post Link to post Share on other sites More sharing options...
Kyle Middleton Posted August 1 Posted August 1 (edited) I'm aware the phenomenon of zombies spawning inside our bases is know. An interesting thing I noted (on the 4th batch to spawn =( ) was that when one of the bitters finally dropped a house key, the key wasn't for the building we were in. EDIT: Another interesting thing I have noticed is that I am playing a run with all sprinters, and some of the zombies spawning in my base have definitely been sprinters, but I've seen two now that were definitely shamblers instead. Some of the others get shot in the head before I really see them move, so I can't even be sure. Edited August 3 by Kyle Middleton Update Quote Share this post Link to post Share on other sites More sharing options...
nasKo Posted August 2 Posted August 2 HOTFIX August 2nd - Added a new volume slider to the Audio options which affects the jump-scare sound. - Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks. - Fixed a redundant/duplicate exclusive trait definition in MainCreationMethods.lua that could allow the Obese trait to be taken twice under some circumstances. - Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms. This was why zombies would respawn in some already-seen rooms. albertspammy, gromit, Blake81 and 2 others 4 1 Quote Share this post Link to post Share on other sites More sharing options...
PamonhaH Posted August 2 Posted August 2 My server is saying an error when i click starts "for continue in this game acess the pré-vehicle version Build 38.30 in beta on steam" and i can't acess my server and the game save... any help with this... Quote Share this post Link to post Share on other sites More sharing options...
albertspammy Posted August 3 Posted August 3 (edited) my heart literally thanks you, for the jump scare sound slider Edited August 3 by albertspammy deleted the no longer relevant bit Quote Share this post Link to post Share on other sites More sharing options...
khamseen Posted August 3 Posted August 3 15 hours ago, nasKo said: HOTFIX August 2nd - Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks. While this might add to realism it heavily removes from the enjoyment of what is already the game's least fun aspect, inventory management and dealing with the health damage from being even slightly encumbered. I am mid playthrough in a game right now in 41.73 but now unless a modder reverts this I think that guy is shelved now. Quote Share this post Link to post Share on other sites More sharing options...
evilphish Posted August 3 Posted August 3 Indie Guys, the Linux players who bought the game via GOG are still stuck with 41.71... It has been like this for pretty much every update since I bought the game. Can't you self-host the game with a direct download? Pretty please? Kinda sucks getting the short end of the stick with every update again and again... Quote Share this post Link to post Share on other sites More sharing options...
nasKo Posted August 3 Posted August 3 We've pushed an update reverting (i.e. removing) the following part from the last hotfix: - Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks. It made its way into the build unintentionally. It will be fleshed out a little more and likely find its way into 41.74, instead, in more refined form. vek, GoodOldLeon, Faerun and 5 others 7 1 Quote Share this post Link to post Share on other sites More sharing options...
Blake81 Posted August 8 Posted August 8 Was there a small patch just now? Steam had a PZ pending update when I booted up now. Quote Share this post Link to post Share on other sites More sharing options...
Kira0rg Posted August 8 Posted August 8 2 hours ago, Blake81 said: Was there a small patch just now? Steam had a PZ pending update when I booted up now. There was a 41.73 Unstable Hotfix. I got this information from their discord under the Patchnotes announcement section. Quote Share this post Link to post Share on other sites More sharing options...