ZombieHunter Posted July 11, 2022 Share Posted July 11, 2022 Right now First Aid - is just a 2nd thought in gameplay mechanic and Zombie Infection is flip of the coin Mechanics ( For game that requires massive MMO level grinding even with boosters some respite is needed for players ) What would be interesting is if Zombie Infection was more of controlled and more diseases were prevalent as compensation. First Aid Changes: ============== Player now gets XP for "Identifying" the disease + Identifying Progression of disease ( medical checkup ) + Treatment of Disease. Zombie Infection using something similar to State of Decay 2 Blood Plague Mechanics ============ So a single bite isn't going to kill you But each bite \ injury inflicted by a zombie does randomly increase the the infection chance. Scratch ( 1 - 5% ) Laceration ( 5 - 15% ) Bite ( 40 - 60% ) The infection meter will slowly decrease over time by maintaining good health ( Ranging from 0.1% to 5% per day - based on Fittness, First Aid, Nutrition ) Once it reaches 100% there is no hope. What does this Do? It respects player time and investment. So they can have some respite and a way to save themselves. There can always be a server option for HC players - one bite one death. Parasites =========== Zombie Attacks now have chance of giving Parasites Which result in Increased Food Consumption Treated with Anti Parasite \ Herbal Remedy Will leave by it self after 7 days if untreated Uncleaned wounds chance of Bacterial Infection ============ Making Disinfectant and Clean bandages important Antibiotics - 100% Chance to remove infection single use Herbal Remedy - 50% Chance per day to remove infection Disinfectant - 40% Chance per day to remove infection Soap and water - 20% chance per day to remove infection Bacterial infection causes minor weakness to area affected + minor pain Viral Fever ============ Increased Water Consumption Temperature increased ( Heats up more easily ) Suffers moderate hit to Stamina Herbal Remedy decreases Temperature Pain Killers decreases temperature Recovery time based on Fittness + First aid of player affected ( 2 days to 5 days ) Sprain ============ Running with heavy load \ tripping - Depends on fitness level of affected and First aid of player applying bandagel Decrease movement Speed + Pain Treated with Ripped Sheets + pain killers ( Based on first aid skill recovery time from 1 day to 5 days ) Herbal Treatment reduces recovery time by 25% Toxic Gas =========== Use Mask to Prevent Toxic Gas in anywhere with many dead bodies - or military combat areas Results in Vomitting ( Temporary stun + Water loss ) + Decreased Vision Recovery 24 - 48 hours based on persons Fittness and First aid Skill level of person affected Summary: I think such changes would not only improve First Aid - But make death less flip of a coin and will respect players time and investment into the character. Link to comment Share on other sites More sharing options...
duh7 Posted July 12, 2022 Share Posted July 12, 2022 (edited) I like idea of more sicknes, vomiting, etc. But still we need to w8 untill we get overhaul of occupations. Yes now 1aid is nad but it can change with npc. I would like to see more diffrent sicknesse, infections, diseasises with similiar or even same moodles but diffrent treatment. Only a specialised character will know diffrences. Edited July 12, 2022 by duh7 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now