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First Aid and Zombie Infection Overhaul


ZombieHunter

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Right now First Aid - is just a 2nd thought in gameplay mechanic and Zombie Infection is flip of the coin Mechanics ( For game that requires massive MMO level grinding even with boosters some respite is needed for players ) 

What would be interesting is if Zombie Infection was more of controlled and more diseases were prevalent as compensation.

 

First Aid Changes:

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Player now gets XP for "Identifying" the disease + Identifying Progression of disease ( medical checkup ) + Treatment of Disease. 

 

Zombie Infection using something similar to State of Decay 2 Blood Plague Mechanics 

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So a single bite isn't going to kill you

But each bite \ injury inflicted by  a zombie does randomly increase the the infection chance.  Scratch ( 1 - 5% ) Laceration ( 5 - 15% ) Bite ( 40 - 60% ) 

The infection meter will slowly decrease over time by maintaining good health  ( Ranging from 0.1% to 5% per day - based on Fittness, First Aid, Nutrition )  

Once it reaches 100% there is no hope. 

 

What does this Do?

It respects player time and investment. So they can have some respite and a way to save themselves. 

There can always be a server option for HC players - one bite one death. 

 

Parasites

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Zombie Attacks now have chance of giving Parasites 

Which result in Increased Food Consumption

Treated with Anti Parasite \ Herbal Remedy

Will leave by it self after 7 days if untreated

 

Uncleaned wounds chance of Bacterial Infection

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Making Disinfectant and Clean bandages important 

Antibiotics - 100% Chance to remove infection single use

Herbal Remedy - 50% Chance per day to remove infection

Disinfectant - 40% Chance per day to remove infection

Soap and water - 20% chance per day to remove infection

 

Bacterial infection causes minor weakness to area affected + minor pain

 

 Viral Fever

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Increased Water Consumption

Temperature increased ( Heats up more easily ) 

Suffers moderate hit to Stamina 

Herbal Remedy decreases Temperature 

Pain Killers decreases temperature

Recovery time based on Fittness + First aid of player affected ( 2 days to 5 days ) 

 

Sprain

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Running with heavy load \ tripping  - Depends on fitness level of affected and First aid of player applying bandagel

Decrease movement Speed + Pain

Treated with Ripped Sheets + pain killers ( Based on first aid skill recovery time from 1 day to 5 days ) 

Herbal Treatment reduces recovery time by 25%

 

Toxic Gas

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Use Mask to Prevent

Toxic Gas in anywhere with many dead bodies - or military combat areas

Results in Vomitting ( Temporary stun + Water loss ) + Decreased Vision

Recovery 24 - 48 hours based on persons Fittness and First aid Skill level of person affected

 

 

 

Summary:

I think such changes would not only improve First Aid - But make death less flip of a coin and will respect players time and investment into the character.

 

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I like idea of more sicknes, vomiting, etc.  But still we need to w8 untill we get overhaul of occupations. Yes now 1aid is nad but it can change with npc. 

I would like to see more diffrent sicknesse, infections, diseasises with similiar or even same moodles but diffrent treatment. Only a specialised character will know diffrences. 

Edited by duh7
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