ZombieHunter Posted June 28, 2022 Share Posted June 28, 2022 (edited) While the idea of Exercise is nice it does have some noticeable problems 1. The Biggest one being - You have to actually exercise ( Explained below ) 2. It doesn't count normal activity toward exercise Normal Activities such as; 1. Running 2. Carrying heavy loads 3. Running while squatting Even though they all are going to work the same muscle groups as "exercise" do not add to "Regularity" bar. Issue 3: The System currently is a new "AFK" system The game has enough AFK systems as it is - it does not need more. AFK \ Monotony Systems; 1. Reading - Player does nothing but stare at screen. 2. Healing - When you have a splint or fracture in multiplayer - you basically can't do anything but sit around base waiting for it to heal for hours on end. ( This could be fixed by reducing multiplayer healing times by 50% and reducing negative effects by 50% ) 3. Exercise - Press button wait 3 - 6 minutes for it to finish. ( Could be fixed by Rhythm minigame - amount of accurate hits you do more xp you gain - but endurance drain on every "complete" attempt. Arrow key minigame runs for 30s - example Rocksmith, beat saber, crypt of necrodancer, etc ) 4. Crafting Leveling up - While Crafting Technically isn't an "AFK" system" - the default values are a big monotony systems - where even if you reading the book the amount of activities you need to do to gain 1 level is quite insane. TV and Radio at least lets players do other things while gaining skill points. Edited June 28, 2022 by ZombieHunter Link to comment Share on other sites More sharing options...
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