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Exercise System needs Tweaks


ZombieHunter

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While the idea of Exercise is nice it does have some noticeable problems 

 

1. The Biggest one being - You have to actually exercise ( Explained below ) 

2. It doesn't count normal activity toward exercise

 

Normal Activities such as;

 

1. Running

2. Carrying heavy loads

3. Running while squatting

 

Even though they all are going to work the same muscle groups as "exercise" do not add to "Regularity" bar.

 

Issue  3: The System currently is a new "AFK" system

 

The game has enough AFK systems as it is - it does not need more. 

 

AFK \ Monotony Systems;

1. Reading - Player does nothing but stare at screen. 

2. Healing - When you have a splint or fracture in multiplayer - you basically can't do anything but sit around base waiting for it to heal for hours on end. ( This could be fixed by reducing multiplayer healing times by 50% and reducing negative effects by 50% ) 

3. Exercise - Press button wait 3 - 6  minutes for it to finish.  ( Could be fixed by Rhythm minigame - amount of accurate hits you do more xp you gain - but endurance drain on every "complete" attempt. Arrow key minigame runs for 30s - example Rocksmith, beat saber, crypt of necrodancer, etc ) 

4. Crafting Leveling up - While Crafting Technically isn't an "AFK" system"  - the default values are a big monotony systems - where even if you reading the book the amount of activities you need to do to gain 1 level is quite insane. 

 

TV and Radio at least lets players do other things while gaining skill points. 

Edited by ZombieHunter
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