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My ideas for PZ (Take 5)


NightScale5755

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Heya people. It is I, the fellow with suggestions nobody reads. Lol.

This one's regarding the upcoming NPC update.

I feel one's outfit says a lot about them in PZ, so I truly believe NPCs should be clingy with their spawn outfit itemIds, for example, preferring ShirtPolice, so they can replace the shirt if needed without losing whatever buff they get from wearing the preferred clothes?

NPCs would also prefer certain weapons over others, based on their occupation. For example, a police officer would prefer pistols, shotguns and nightsticks over other weapons.

Each item would have a tag (or multiple!) of sorts. With the ability for modders to make their own. Each tag would be something like "Police", or "Firefighter". Basically just occupation stuff. There would also be the "Generic" tag, for clothing items that don't count as an "occupation item". 

So to put this in laymen's terms, with a vanilla setup: The nightstick, pistols, shotguns, and police clothes would all have the tag "PoliceItem", which would mean an NPC that spawns with the PoliceOfficer occupation would prefer to use and wear these over other clothes and weapons. 

 

Perhaps also have a chance for NPCs to have a "disliked" item/clothing tag too? For example, a police officer would prefer police stuff, but have a small chance of disliking firefighter stuff?
Oh! And last but not least...

Why not add a stat boost (happiness maybe?) for NPCs wearing their preferred clothes and/or using their preferred weapons?

 

Anyways, thanks for reading this. I wish you the absolute best!

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So why NPC shuld preffered a nice looking cloths over a better cloths with deffensive stats? Players are picking what is better so NPC shuld do that to. U shuld think about make suggestion with schame 

from this topic.

In my opinion that idea is ok but NPC shuld pick best stuff above anything. Surviving is more important that fancy clothes.

Edited by duh7
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Well, you see. Old habits die hard. So wearing the same old clothes, even in a zombie apocalypse, is a very real possibility. Someone who wore say, a police uniform before the end times would obviously become attached to at least part of the uniform. Look at WalkingDead, Rick Grimes was a sheriff. He kept his badge long into the show. Heck, Carl Grimes, his son, wore his battered sheriff hat even into the final seasons. So the whole "Surviving is more important than fancy clothes" thing wouldn't add much depth to the game, right? Also, not everybody armors up. Just because some players wear as much armor as possible in their runs doesn't mean everybody does. Which ties into my whole "It would be very likely" point.
Moral of the story: please don't judge other people's suggestions, even if you don't like them. 

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The problem with armor in a realistic setting would be that it would slow you down as hell or at least feel clumsy and would be uncomfortable while wearing. In a game you just calculate the tradeoff - 10% slowness but 40% less chance to get killed  = easy trade. and also sleeping fully clothed and armored? sure thing, no problem for me... in reality you'd never do that. 

I'd really like to see this fixed one day in any game... pz that is ;)

Edited by getstoopid
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On 7/3/2022 at 1:06 AM, NightScale5755 said:

Well, you see. Old habits die hard. So wearing the same old clothes, even in a zombie apocalypse, is a very real possibility. Someone who wore say, a police uniform before the end times would obviously become attached to at least part of the uniform. Look at WalkingDead, Rick Grimes was a sheriff. He kept his badge long into the show. Heck, Carl Grimes, his son, wore his battered sheriff hat even into the final seasons. So the whole "Surviving is more important than fancy clothes" thing wouldn't add much depth to the game, right? Also, not everybody armors up. Just because some players wear as much armor as possible in their runs doesn't mean everybody does. Which ties into my whole "It would be very likely" point.
Moral of the story: please don't judge other people's suggestions, even if you don't like them. 

Judging suggestions is partly the reason why im here. If i think it is good suggestion i will write that to. Ye habits with clothes can give variety early in game but longer it goes i dont see reason why npc shuld stick to there occupation clothers than reforge/craft something more apropriet. Ocupations get overhaul so we dont even know what will stai and what not. I see that some npc if they like typeof clothers they can give a reputation/ items reward for bringing them that type and depending how good condytion it is a reward can be bigger. Ofc if someone is a specialised tailor he can repair them for bigger reward or for reward more offten if npc want clothes of good quality. Biggest reward will be for items that cant be repaired  and are in best condytions. Problem is that npc need to go gathering item to get rewards like everybody.

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