Strider Posted February 9, 2014 Share Posted February 9, 2014 Just a thought.As per: http://theindiestone.com/forums/index.php/topic/5531-still-confused-how-save-progress-works/ As ever, don't kill the messenger. I'm just doing my bit. harakka 1 Link to comment Share on other sites More sharing options...
Kyun Posted February 9, 2014 Share Posted February 9, 2014 I think I read somewhere that Exit is temporary, as there will be a back to menu & other buttons once memory leaks with those are fixed. Although it's really not that important. elvendertig 1 Link to comment Share on other sites More sharing options...
elvendertig Posted February 9, 2014 Share Posted February 9, 2014 ^ great! Link to comment Share on other sites More sharing options...
EnigmaGrey Posted February 9, 2014 Share Posted February 9, 2014 . . . kill the messenger. I'm just doing my bit.That'd be an over-reaction. *hides ban hammer* I prefer a simple one-word button, as anyone that plays the game more than one should know that the game saves on exit. Having an actual tutorial/manual that makes this clear would also be a plus.In before "Save & Sleep." Link to comment Share on other sites More sharing options...
harakka Posted February 9, 2014 Share Posted February 9, 2014 Another word doesn't complicate it much. The thread OP referred to isn't the first time someone's asked about it, so it definitely isn't obvious. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted February 9, 2014 Share Posted February 9, 2014 Another word doesn't complicate it much. The thread OP referred to isn't the first time someone's asked about it, so it definitely isn't obvious.A small number of players asking for clarification as to how to save the game doesn't make it oblivious, either. Link to comment Share on other sites More sharing options...
Kirrus Posted February 9, 2014 Share Posted February 9, 2014 Active reminders in the UI are always good, if it's in the manual or not. And since it isn't in the manual, or tutorial, it's a good idea. I'm not sure the full tutorial will even cover UI, being mostly about game mechanics? Link to comment Share on other sites More sharing options...
silents429 Posted February 11, 2014 Share Posted February 11, 2014 I think keeping the UI simple, and informative is fine. I don't understand how anyone would be against adding a word.. Link to comment Share on other sites More sharing options...
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