Verun Posted February 8, 2014 Share Posted February 8, 2014 I'm playing this game on timescale 1:2, meaning 12 real life hours are one day. I love to play open world games like this because I find it highly unrealistic to see a day pass while I went to the local food store and back. It's absolutely awesome this is already an ingame option. Got a few suggestions regarding timescale: - please make it changeable ingame via thew gameplay options. Currently I do this with randomer679's brilliant save editor. - some timed events like sleeping take a reeeeeeeeeeeeeeeeeeeeeeeeeeally long time to complete when your timescale is set to very low. It would be wonderful if there was a time-setting that acts independent of the timescale (i.e. pause, speed 1, speed 2, speed 3, FAST - the last one being something like 1 hour per second, regardless of the chosen timescale). - some other actions that use a timer, seem to be static and disregard the timescale. For example building a wooden wall. This allows the player to build an entire fort in one day if he has the materials. Might be good to attach those a bit to the timescale. If it takes long, the player could always use one of the speed settings mentioned above. Link to comment Share on other sites More sharing options...
lemmy101 Posted February 8, 2014 Share Posted February 8, 2014 I'm playing this game on timescale 1:2, meaning 12 real life hours are one day. I love to play open world games like this because I find it highly unrealistic to see a day pass while I went to the local food store and back. It's absolutely awesome this is already an ingame option. Got a few suggestions regarding timescale: - please make it changeable ingame via thew gameplay options. Currently I do this with randomer679's brilliant save editor. - some timed events like sleeping take a reeeeeeeeeeeeeeeeeeeeeeeeeeally long time to complete when your timescale is set to very low. It would be wonderful if there was a time-setting that acts independent of the timescale (i.e. pause, speed 1, speed 2, speed 3, FAST - the last one being something like 1 hour per second, regardless of the chosen timescale). - some other actions that use a timer, seem to be static and disregard the timescale. For example building a wooden wall. This allows the player to build an entire fort in one day if he has the materials. Might be good to attach those a bit to the timescale. If it takes long, the player could always use one of the speed settings mentioned above. There's only so far we can speed up time due to computer ability to simulate the world. We can look into some kinda cheat to manage it tho but it'd unlikely do zombies etc correctly. Link to comment Share on other sites More sharing options...
Verun Posted February 8, 2014 Author Share Posted February 8, 2014 Ah yes I see, I didn't think about that. But does every game object act differently in those timescale modes?I mean, when it's set to timescale 48 (30 mins are 1 ingame day) and you go to sleep - it's over in seconds. Link to comment Share on other sites More sharing options...
lemmy101 Posted February 8, 2014 Share Posted February 8, 2014 Ah yes I see, I didn't think about that. But does every game object act differently in those timescale modes?I mean, when it's set to timescale 48 (30 mins are 1 ingame day) and you go to sleep - it's over in seconds. The time scale set doesn't change anything except how many real world hours is an in-game day. All it does is speed up or slow down the actual time progression. Fast forward always multiplies the time speed AND the objects in the world's process speed etc. Can set day length to 1 millisecond if we wanted but it wouldn't affect zombie speed for e.g. and putting on maximum speed setting would speed up the zombies the same amount as it would if 1 day = 24 hours real time. Link to comment Share on other sites More sharing options...
Verun Posted February 9, 2014 Author Share Posted February 9, 2014 Yes I understand. Maybe it's possible to automatically switch the timescale to a value that makes sleeping for instance take much less time then? Like when the player goes into sleep mode, the timescale setting is changed to 1:48 until he/she wakes up. Link to comment Share on other sites More sharing options...
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