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Turning Timed Actions Into Minigames


MassiveMeddlers

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This can be done via a small popup while performing actions.

Like a ;

Bandaging

Stitching

Hotwiring

Barricading windows

Crafting ( Making Spear, Stone Axe, Collecting Gunpowder etc.)

Fixing car

Cooking
It will also be less boring. And for those who play in multiplayer, they would have done something rather than wait idly.

 

Edited by MassiveMeddlers
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Depending on how complex the "minigames" were and the benefits/consequences of success/failure, would determine how on board I'd be with this idea. If it were something like quick times events or something similar to games like Among Us, where failing only meant the result took a little longer or a mildly less impressive product. Cooking could easily set houses on fire if someone doesn't figure it out in time or doesn't have a steady/fast enough hand. FPS games that have an "active" reload system, are a good example. The benefits of using and improving at the system mean reloading faster, where as failing or even ignoring the system simply means reloading at the default speed.

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