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Targeting problems


Modin

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There are a couple problems that I see with targeting. I've played 500+ hours and I can't be bothered to anymore because I always die to one of these bugs, even though I love the game (great job on the revamped music).

 

Note that when targeting bugs out on you (it always does if you survive long enough), you're likely to die. This ends the run, no matter how perfect you played. Runs should end, but they shouldn't end because of bugs. It should be epic, not 2 random zombies killing you because a shove missed when it shouldn't have.

 

Anyway you get it, I think this should be the highest debugging priority. Without further ado.

 

Videos:

https://streamable.com/nyr2yn

https://streamable.com/zlbmq1

https://streamable.com/h2xl25

https://streamable.com/gckba8

https://streamable.com/l7jmtc

 

Coordinates 11650, 6725 (this is one place where I noticed targeting was wonky, but it can happen almost anywhere)

 

- Shoving misses when it shouldn't

Usually happens around furniture, trees, or cars. As far as I can tell, it's either that a zombie - while in front of you and clearly in your line of sight - is "unhittable" for a split second as you shove, or that it sometimes simply goes through completely (not sure why).

 

- Stomping instead of shoving

#1 run killer for me. Showcased in the first 4 clips. Same as above, but this time a zombie is down next to you, so during those "unhittable" frames, hit space and your character will stomp. This also happens around furniture, trees, or cars. I just died from this happening around the trunk of a car : 2 zombies, one down, one up, character decides to stomp -> bitten.

This one and the above are the most easily reproducible, and as such, predictable, but they tend to creep up on you. Never fighting around anything solid just to safeguard against this bug is... very frustrating.

 

- Shoving not the foremost zombie, but the one behind it

Happens often enough, not sure why. Showcased once in the last clip. Usually not a run killer but still weird.

 

- Inconsistent green outline

Directly related to the one above. Sometimes you see a green outline on a zombie. You hit. The swing hits another one completely - the green outline hasn't moved. You can see it happening in the last clip.

 

- Shove prioritizes zombies getting up versus zombies standing

Not really a bug but a quality of life improvement. Also showcased in the first & last clip. Maybe the toon should be intelligent enough to shove according to an order of priority?

Edited by Modin
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