date Posted February 5, 2014 Share Posted February 5, 2014 Project Zomboid Hardcore+IntroductionHello! First of all i want to ask sorry for my English. This text possibly contains many mistakes. If you found some - please, write me in PM.Project Zomboid Hardcore+ it's a global mod about hardcore.The main goal of this modification - provide as many abilities as possible and make them easy to configure. I release it much earlier as i planned to, because i wanna get feedback - is that actually interesting for someone? And.. sorry.. No dragons yet How it works?This mod have both Java and Lua parts. Original PZ code don't damaged and constains only one line of my code.So, why i need Java? Right now - for nothing. But in future i have some crazy ideas that cannot be realized without Java. Features (aka "Modules")Not much yet: as i say before it's only "testing" release i just want to know - is that interesting for players?So, now mod constains only 1 feature: --> Combat 1. "Weapons Fall Out"When you fight with Blunt weapon it can fall out from the your hands. If you have high Panic or Pain levels chanсes to lose your weapon increase. Passive chance and maximum chance can be edited in configuration. SettingsAny "module" or "feature" can be fully custumize thought PZHP configuration file which located in C:/Users/%Your_User_Name%/Zomboid/mods/hardcoreplus/cfg/settings.iniDefault config file can be found here: https://www.dropbox.com/s/ew7ri5g7043dbcf/settings.ini InstalationCopy anything from "to ProjectZomboid" to C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\ (or where your steam is live?)Copy anything from "to Mods" folder to C:/Users/%Your_User_Name%/Zomboid/mods/ How to delete modYou can just disable mod through "Mods" menu, but if you want fully disable Java part:Variant #1: delete hardcoreplus.locker located in C:/Users/%Your_User_Name%/Zomboid/mods/Variant #2: download original PZ Java classes ->https://www.dropbox.com/s/wvzvzcfg5xwt1kz/originalPZ.zip and copy to C :\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\ Downloadhttps://www.dropbox.com/s/h12zaqbr66cx8ra/hardcore%2B.zip Screenshots: NuclearSharkhead, ZedHead and Viceroy 3 Link to comment Share on other sites More sharing options...
Footmuffin Posted February 6, 2014 Share Posted February 6, 2014 This seems really neat! Ooh! Maybe even make the chance to drop weapons higher with the clumsy trait? date and NuclearSharkhead 2 Link to comment Share on other sites More sharing options...
date Posted February 6, 2014 Author Share Posted February 6, 2014 This seems really neat! Ooh! Maybe even make the chance to drop weapons higher with the clumsy trait?Thanks for your answer and for idea!The support of Clumsy trait will added. If you have more ideas - feel free to suggest. I love ideas Link to comment Share on other sites More sharing options...
NuclearSharkhead Posted February 6, 2014 Share Posted February 6, 2014 Hmm good start, I may test this out... now carry on, keep doing what you're doing! I'll see if I can think up some idea for ya! : D date 1 Link to comment Share on other sites More sharing options...
Viceroy Posted February 6, 2014 Share Posted February 6, 2014 You should look into making certain foods noisy to eat, such as chips for example, just little things to attract more attention to your whereabouts, such as perhaps a sound for opening canned food also. This mod is interesting and i'll be following it. Would contribute too perhaps. date 1 Link to comment Share on other sites More sharing options...
elvendertig Posted February 7, 2014 Share Posted February 7, 2014 This mod looks interesting, I'll surely follow it up and might pick it up for a new playthrough one day. When I have some suggestions I'll surely report them, good luck! date 1 Link to comment Share on other sites More sharing options...
ZedHead Posted February 7, 2014 Share Posted February 7, 2014 FINALLY! I've been hoping to see something like this for some time. When I bash through a group of ten or more zombies it seems silly that I haven't been phased in anyway besides panic levels. Now with this I can enjoy some gameplay that can literally screw me over in a fight. Great job, you get some animated emoticons! Link to comment Share on other sites More sharing options...
date Posted February 7, 2014 Author Share Posted February 7, 2014 Thanks for feedbacks!It really inspired me. Link to comment Share on other sites More sharing options...
NuclearSharkhead Posted February 10, 2014 Share Posted February 10, 2014 Thing is, I imagine it's gonna be a total pain in the ass to right click on the weapon and pick it up again. Look at logs for instance - they are really hard and sometimes next to impossible to pick up, the context menu oftentimes doesn't even detect them D: So my additional thoughts are, while this mod sounds great on paper, I hope the game will play nice with it in a way that you can pick up your weapon again if you click over it, without the game screwing you over by not showing the "pick up" option for whatever harebrained reason xD Link to comment Share on other sites More sharing options...
Viceroy Posted February 10, 2014 Share Posted February 10, 2014 I have no problem picking up things, just use the floor container and position yourself facing it. Extra difficulty ahoy! Link to comment Share on other sites More sharing options...
NuclearSharkhead Posted February 10, 2014 Share Posted February 10, 2014 I have no problem picking up things, just use the floor container and position yourself facing it. Extra difficulty ahoy!It's true that works but it's no excuse for the right click menu being dodgy with item detection Link to comment Share on other sites More sharing options...
Viceroy Posted February 10, 2014 Share Posted February 10, 2014 It is true, but I think perhaps that is more on the engine side of things than on the lua/modding side of things. Could be wrong though. Link to comment Share on other sites More sharing options...
date Posted February 11, 2014 Author Share Posted February 11, 2014 It is true, but I think perhaps that is more on the engine side of things than on the lua/modding side of things. Could be wrong though.I'll try to fix it. Link to comment Share on other sites More sharing options...
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