Olipro Posted May 17, 2022 Share Posted May 17, 2022 Not sure when the bug was introduced, maybe when radio chatting was fixed. In any case, the subject says it all. It appears that when the `VoiceManagerData.RadioData` object is instantiated for a vehicle radio, it uses the constructor that doesn't setup a valid `DeviceData` instance for it - which then results in the transmission not "finding" the radio. I've partially worked around this by iterating through ZomboidRadio.getDevices() and finding relevant vehicle radios to pass on to DistributeToPlayerInternal which at least means I see the text in the chat box, although not in-world. SonicSonedit, Pandorea, Garandir and 1 other 3 1 Link to comment Share on other sites More sharing options...
Garandir Posted June 5, 2022 Share Posted June 5, 2022 Also having this bug on vanilla multiplayer. The radio stations are just static, all 4 of the vanilla preset stations. Link to comment Share on other sites More sharing options...
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