Tiax Posted April 28, 2022 Share Posted April 28, 2022 (edited) This is relatively easy to reproduce: Have a large stack of items in your inventory, try with 100 threads for good effect (or ripped sheets or practically anything else) Expand the stack in the inventory pane Click on the stack's "heading" to select the full stack Now, right click any of the contents: You'll see context menu options of other items coming after that item stack in your inventory (e.g. load bullets into magazine, wear clothes, whatever comes later in the list). The inventory considers those all selected due to key conflicts with how the lua tables (ISInventoryPane.items, ISInventoryPane.selected) are populated. If you drop the stack like that, it will also drop those others things it considers selected. There's probably more side effects. Edited May 5, 2022 by Tiax Fixed! Yana M.D. 1 Link to comment Share on other sites More sharing options...
Tiax Posted April 29, 2022 Author Share Posted April 29, 2022 Still present on 41.69 (unstable). Selecting a large, uncollapsed stack selects more items after it in the inventory (including worn clothes). Link to comment Share on other sites More sharing options...
Tiax Posted May 5, 2022 Author Share Posted May 5, 2022 Fixed as of 41.70 - thank you CSSFerret and D-23 2 Link to comment Share on other sites More sharing options...
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