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Can a map be created manually?


electronico112

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  • 2 weeks later...

It's totally possible!

As you can see in the following excerpt from a .TMX map file, it's just a simple* XML structure.

Although you might need to get skilled at running the base64 zlib decompression algorithm in your head. Very* achievable*

<layer name="0_FloorOverlay4" width="300" height="300">
  <data encoding="base64" compression="zlib">
   eJztwTEBAAAAwqD1T20KP6AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAlwF+iwAB
  </data>
 </layer>
 <layer name="0_Vegetation" width="300" height="300">
  <data encoding="base64" compression="zlib">
   eJztwTEBAAAAwqD1T20KP6AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAlwF+iwAB
  </data>
 </layer>
 <objectgroup name="0_Lots" width="300" height="300"/>
 <bmp-settings version="1">
  <rules-file file="../../WorldEd/Rules.txt"/>
  <blends-file file="../../WorldEd/Blends.txt"/>
  <edges-everywhere value="false"/>
  <aliases>
   <alias name="lightgrass_n" tiles="blends_natural_01_056 blends_natural_01_060"/>
   <alias name="lightgrass_w" tiles="blends_natural_01_057 blends_natural_01_061"/>
   <alias name="lightgrass_e" tiles="blends_natural_01_058 blends_natural_01_062"/>
   <alias name="lightgrass_s" tiles="blends_natural_01_059 blends_natural_01_063"/>
   <alias name="medgrass_n" tiles="blends_natural_01_040 blends_natural_01_044"/>
   <alias name="medgrass_w" tiles="blends_natural_01_041 blends_natural_01_045"/>
   <alias name="medgrass_e" tiles="blends_natural_01_042 blends_natural_01_046"/>
   <alias name="medgrass_s" tiles="blends_natural_01_043 blends_natural_01_047"/>
   <alias name="darkgrass_n" tiles="blends_natural_01_024 blends_natural_01_028"/>
   <alias name="darkgrass_w" tiles="blends_natural_01_025 blends_natural_01_029"/>

 

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