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Endyr - play together! (or die alone)


Yhoko

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Greetings fellow survival fans!

Endyr is my attempt to create an immersive survival MMO.

It's a browser game running on all platforms (not using any plugins like Flash or Java).

It features all of the following (and some more):

  • Realtime battles (use fists, swords, bows, throw knifes or axes, use bombs)
  • Damage model (hit head/body/arms/legs with pierce/slash/fire/electro/etc.)
  • Grid-based inventory (supporting bags-in-bags)
  • Crafting (mine ore, melt to ingots, harvest wood, forge weapons)
  • Inventing (use tools, workbenches and skills to create powerful items)
  • Farming (grow plants, harvest food, cook dinner)
  • Housing (build your house, put furniture in, get a pet)
  • Pets (let animals fight for you, ride on horses, use pack-oxes to carry stuff)
  • Adventure (explore the world, find secrets, meet NPCs)
  • Lighting (light candles, hunt rare monsters only appearing in dark nights)
  • Survival (stand against monsters, organize weapons and armor as well as food)
  • RPG (become better in what you do, learn new skills, RP with other players)
  • Writing (write in-game letters and books, give or sell them to other players)
Endyr is currently in development and I'm looking for pixel artists!

If you're interested please contact me at: yhoko@gmx.net

Screenshots and more on: www.endyr.com

Thanks and enjoy,

Yhoko

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Path-based patrols:

 

path_patrols.jpg

 

The numbers represent the nodes set by the editor. The blue tiles are calculated paths between these nodes. And finally each character does it's own pathfinding to get to the next respective node (white lines).

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Using tools to salvage dead animals:

 

tools.jpg

 

If you've played Endyr before (alpha test) you'll object that tools can only be equipped to the "tool" slot. This has been changed; tools can now be equipped to both hands just as weapons and other utilities. The tool slot now just displays the main hand's item. In reverse this means you can use weapons as improvised tools, too.

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Context-sensitive menu tab and live rendering within the menu window:

planting.jpg

I like the context-sensitive menu. This means the tab is empty by default and only by activating an in-game object (like plants, the anvil, a kitchen, chemistry lab, etc.) the corresponding menu appears.

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