grivcin Posted June 8, 2021 Author Share Posted June 8, 2021 (edited) So I was lurking the forums (like I have for years now) and came across Cherbourg. What a beautiful piece of work. Even though I cannot play Project Zomboid (my 2011 yr old laptop can't handle it like it used to). I still admire most of the things that are created. I've been contemplating reworking the Chernaurus map since Cherbourg came along, but it's a massive endeavor. Cherno was a passion project. A hobby. Meant to ease a lot of anxieties and depression. I've since lost most of my photoshop files due to hard drive failure. But I still have some files. So I made a new base map: Making tiles is hard work. Multiple tiles, even harder. I have some drawing abilities, but not like the devs. Creating handmade tiles or sprites or whatever you want to call them is HARD. I scoured the internet to search for tiles that I think would fit in a post apocalyptic setting and of course some good 'ole regular tiles. But mostly things you would see in a dystopian setting like litter, clutter, etc. I found a blender file in this forum and learned how to use blender: in taking 3D models and converting to png tiles (I can't remember who posted it, but credit to them) These tiles are, of course, not mine. I also have worked on creating new recolor and texture tiles (walls and roofs) and trying to see how to work with multi-tiles (not mine) just converted in blender from a 3d model found on different forums from different dystopian and not-so-dystopian games: I also played around in photoshop just to see how multi-tile objects are built on an isometric grid. All in all, the pandemic gave me some time to play around and think how cool and rather complex it is to make multi-tile objects. I wish there were a tool that can auto-magically cut tiles on an isometric grid. NOTE: Though they aren't exactly "custom" by any means. These tiles are being made available for anyone to use for their map making endeavors. Of course you do have to actually make them useable for the game and create the respective files in TileZed. I wouldn't know where to start. As I haven't dealt at all with TIleZed or WorldEd in a long time. As for Chernaurus. I'm slowly working on it. As for buildings, clutter, litter, the farmlands, and all that wonderfully tedious stuff? That will take a little more time, unless boredom takes over. I saw there was a google drive with all the player made buildings and the sort. Some of those buildings might work on this map. But I feel that this map needs its own tiles (sprites) and a lot of "DIFFERENT" buildings all around with lots of randomness. In the original DAYZ game there wasn't enough difference between all the buildings. Honestly I don't know enough about LUA or other game aspects to create a mod for this. If nothing, I will just pass the project over to someone that has more experience and can actually make it happen. Edited June 8, 2021 by grivcin Add image Suomiboi 1 Link to comment Share on other sites More sharing options...
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