Typhon Posted April 17, 2022 Share Posted April 17, 2022 (edited) Hello, I've been fixing this for a few minutes and I'm not sure if I am correct or not. There isn't any available documentation or detailed explanation on the percentage of the loot drop because whatever I try to set is always a lot still. I'm trying to adjust the rarity of the drops in zombies as an experiment and get into modding PZ. This is what I've written so far and for a total of 20 zombies I kill I get about 5-7 items that I've set. Is the game ignoring the values I've input or is there a limit? Also I've set it to only drop on male zombies because putting the items on both male and female zombies drops a lot. Distributions = Distributions or {}; -- custom distributions table local nDistTable = { all = { inventorymale = { rolls = 1, items = { "Crisps", 0.007, "Crisps2", 0.002, "Chocolate", 0.002, "SunflowerSeeds", 0.002, "Peanuts", 0.002, "MintCandy", 0.002, "Lollipop", 0.002, } }, }, } -- insert table.insert(Distributions, 1, nDistTable); -- for mod compat: SuburbsDistributions = nDistTable; Above is the first code I've written, the second one below still drops the same amount of items. require "Items/SuburbsDistributions" local i; local nDistTable = { "Crisps", 0.007, "Crisps2", 0.002, "Chocolate", 0.002, "SunflowerSeeds", 0.002, "Peanuts", 0.002, "MintCandy", 0.002, "Lollipop", 0.002, } for i = 1, #nDistTable, 2 do table.insert(SuburbsDistributions["all"]["inventorymale"].items, nDistTable[i]); table.insert(SuburbsDistributions["all"]["inventorymale"].items, nDistTable[i+1]); end myDistTable = nil; Any feedback or suggestions is appreciated and I'd like to improve it more. Edited April 18, 2022 by Typhon Problem solved Link to comment Share on other sites More sharing options...
Hugo Qwerty Posted April 17, 2022 Share Posted April 17, 2022 I'm not an expert, but my understanding is that the number is just the relative spawn chance - so Crisps are 3.5 times more likely to be picked that any other item, and your code work the exact same if you used 7 for Crisps, and 2 for everything else. I don't know how to stop the game spawning so much stuff using the normal system. We had a problem related to this with Hydrocraft - our code was causing more loot from other mods to spawn (we had increased the number of rolls...). Our solution was to remove the code similar to yours and use the OnZombieDead event ( https://pzwiki.net/wiki/Modding:Lua_Events/OnZombieDead ) to manually spawn what we wanted, this also let us add sandbox settings to give the player control over how much loot they wanted. Typhon 1 Link to comment Share on other sites More sharing options...
Typhon Posted April 18, 2022 Author Share Posted April 18, 2022 11 hours ago, Hugo Qwerty said: use the OnZombieDead event ( https://pzwiki.net/wiki/Modding:Lua_Events/OnZombieDead ) to manually spawn what we wanted, this also let us add sandbox settings to give the player control over how much loot they wanted. Fantastic, just what I've been looking for and I've already finished it. Thanks, you're a big help. Link to comment Share on other sites More sharing options...
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