Atsumori Posted January 29, 2014 Share Posted January 29, 2014 Just one thought... Will we be seeing the map as it is (only flat) or will there be elevated areas? (like when going up a hill or down a road). I don't know if isometric would allow changes without glitches or making the game heavier to run :cBut would be cool to see those differentiations in land :/As i know (basic isometric technic drawing) for example, that if we elevate an area by a square, it would have to fit the other side by this square (same height) to achiev this kind of idea. Link to comment Share on other sites More sharing options...
Jago Posted January 29, 2014 Share Posted January 29, 2014 The map looks isometric, but if I'm correct it will be 3D, so hills and other elevated areas should be possible. In one of the old mondoid reports (the one that annouced 3D) it is mentioned. Link to comment Share on other sites More sharing options...
Atsumori Posted February 4, 2014 Author Share Posted February 4, 2014 Is it true? :c Link to comment Share on other sites More sharing options...
Doublebrain Posted February 4, 2014 Share Posted February 4, 2014 Ive read some stuff about highmaps and I can imagine they will be added somewhen in the future. It would add so much to the game. Link to comment Share on other sites More sharing options...
Jago Posted February 4, 2014 Share Posted February 4, 2014 Here, I looked it up for youÖhttp://theindiestone.com/forums/index.php/topic/1844-iso-revolution/ Look at the end of the post, Lemmy writes: - Terrain heightmap and freeform texturing. Imagine running through the wilderness over hills and into ditches, falling off cliffs, digging the ground out for construction, natural cave systems. We’re no longer shackled to the isometric flatness and 90 degree roads. The potential for making the wilderness an infinitely more exciting place to be is very exciting. Atsumori 1 Link to comment Share on other sites More sharing options...
Suomiboi Posted February 5, 2014 Share Posted February 5, 2014 But remember that the post only talks about possibilities not plans. When the changes on the 3D are implemented in the beginning, you're not going to see a huge difference on anything other than performance, if I'm not 100% bullshitting you. And the performance will be for the better. Also to add, it would be quite a task for Mash to do the map changes that a height map would require. It is a possibility, but don't get your hopes up too much. Atsumori 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now