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[Request] House randomizer for map editor


saruso

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I'm trying to create a small town in my map, but it takes an incredible amount of time to create every single house of the map. We need a program that will allow us to create random houses in seconds or it will be imposible for us to create a rich, large and diverse map which we will enjoy playing. Other option is that we get access to the houses already created in the game.

 

 

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Just checked out the .tbx files for interest. They are pretty simply formatted and this would probably be reasonably easy to achieve for the right person.

 

I can't help but think that most of the output would be pretty lacking, to the point where it MAY less work to just create 10-15 reasonably simple and straightforward house types, then save down 10-15 iterations of each house type (rotated, furnished, decoration change, small tweaks to walls, little extensions etc.).

 

You could probably get 100-255 'different' houses in about 15-20 hours work, all hand crafted. Granted it might need a briefcase full of Orbital mix-tapes, various synthetic chemicals and some kind of Dwarven Martial Trance if you wanted to attack it in one go, but I reckon you'd get there.

 

I bet it would take at least that in programmer time to get a first iteration that would produce absolute garbage, lacking in soul as well as coherence.

 

I'm more inclined to suggest we need a 'Drive For Mundanity' in the buildings section, in preference to a random house creator.

 

(Would be cool to see somebody have a crack at it, though).

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B-but, building the buildings is 1/3 of the fun of map making :D

What we REALLY need is a road generator. The real pain is making all of the side walks, street lines and cracks and details into the roads, I swear it takes like 1/4 of the map making process / time.

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B-but, building the buildings is 1/3 of the fun of map making :D

What we REALLY need is a road generator. The real pain is making all of the side walks, street lines and cracks and details into the roads, I swear it takes like 1/4 of the map making process / time.

True...we could use a road generator,Also the ability to customize or add zombies/spawners EX: adding a new zombie,will look like a costruction worker,Set a spawn point on a construction site so only that type of zombies spawn there, similar to left 4 dead campaign...

Imagine the possibilities nurse,cop,hazmat,or a zombie wearing a spiffo restaurant uniform :lol:

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I have been working on a farm generator that outputs some pretty nice looking fields. I think I can alter the algorithm I use to automatically add lines and other accessories to roads. The main limiter there though is that I cannot seem to grok how the rules.txt works. If someone can show me how to add very simple (This color becomes This tile on This layer) rules, then I can get it working. Essentially I can generate any feature that relies on distance from closest edge and distance from closest intersection.

I have made a few abortive attempts at a house generator and I have several different ways that might work. The problem is that I have no clear direction and don't do enough mapping myself to know what exactly is needed. If someone can give me a good specification of exactly what they want then I can probably get something half decent put together.

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