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flickering lights


darthdraken

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I was wondering if corridors with flickering lights would add to the drama of searching buildings, imagine creaping down a corridor in a school where some lights are flickering on and off randomly. You turn the light goes off and then back on. One second the corridor is empty the next when the lights turn on a few zeds are shambling towards you

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I'd like that, it could be something that would happen from the Sadistic AI, if he felt that you were safe during a lot of previous supply runs and he also thought you were quite well equipped. I think you should be able to notice in time if zeds are heading toward you so it's not entirely unfair. Flashlights would be extra useful then since I barely go out on night runs.

 

I'd love different outcomes from after the lights stop flickering. For example: NPC group or lone survivor with a gun asking for a specific item etc... or just nothing sometimes so that way you'll never know if it's a false alarm or not. 

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