ColdEvil Posted January 24, 2014 Share Posted January 24, 2014 I’ve been looking on the Dec Adventures Multiplayer videos and that got me thinking. They are using Voice chat but why not implement a in game voice chat which have the same effect of the Q button IF you talk to loud. If people have played ArmA 3 addons or some Battlefield 2 mods people might be familiar with the 3D sound system that TeamSpeak make it possible to have. I think some kind of VOIP should be implemented that have a direct effect on the environment adding some strategic use of you voice to the game instead of the normal Q button. Either way you change the level of voice or the system recognize the volume of your voice. Toughs? Link to comment Share on other sites More sharing options...
nasKo Posted January 24, 2014 Share Posted January 24, 2014 Possible but time will tell. It was done via Skype because it is in an early state. Certainly on the list. Oneline 1 Link to comment Share on other sites More sharing options...
Cl0nec0mmand0 Posted January 24, 2014 Share Posted January 24, 2014 I'll be happy with just chat. Link to comment Share on other sites More sharing options...
Dark Perception Posted January 30, 2014 Share Posted January 30, 2014 I like this idea. It'd be much quicker than typing, and you don't have to join some 'chat' room,when its a localized chat system. This could be useful in many ways, like quickly telling someonethat your friendly and you mean no harm, or just communicating with your friends/fellow survivors. Quick/Simple/Handy. Link to comment Share on other sites More sharing options...
Connall Posted January 30, 2014 Share Posted January 30, 2014 like quickly telling someone that your friendly and you mean no harm, Yes, because that works so well in DayZ and Rust. Yeah I agree, I would enjoy seeing VOIP and I'm sure there will be something in the works down the line. LeoIvanov 1 Link to comment Share on other sites More sharing options...
MonkeyDrone Posted February 24, 2014 Share Posted February 24, 2014 I just found out about the 3D Voice Comm and the value it would bring to the gameplay. My vote is +1 for implementing 3D Voice Comm support Teamspeak and Mumble. It would be really nice to shout in the mic to grab the zombies attentions, while other players around me here my audio in 3D. If i'm on their left, they hear it louder from their left ear. Someone needs to get working on this before the 'NPCs' Link to comment Share on other sites More sharing options...
Elliohow Posted February 24, 2014 Share Posted February 24, 2014 I personally wouldn't think that the VOIP wouldn't suit the game. What with the roleplaying aspect of this game, if I was to play as a female character but talk in a male voice. That'd be quite jarring. Some changes to the chat system have to be made though. deprav and MonkeyDrone 2 Link to comment Share on other sites More sharing options...
Connall Posted February 25, 2014 Share Posted February 25, 2014 I personally wouldn't think that the VOIP wouldn't suit the game. What with the roleplaying aspect of this game, if I was to play as a female character but talk in a male voice. That'd be quite jarring. Some changes to the chat system have to be made though. Like many games VOIP doesn't need to necessarily be used for roleplaying servers, but you can't deny in non RP servers they would probably be a handy thing to have. Link to comment Share on other sites More sharing options...
Elliohow Posted February 25, 2014 Share Posted February 25, 2014 I personally wouldn't think that the VOIP wouldn't suit the game. What with the roleplaying aspect of this game, if I was to play as a female character but talk in a male voice. That'd be quite jarring. Some changes to the chat system have to be made though. Like many games VOIP doesn't need to necessarily be used for roleplaying servers, but you can't deny in non RP servers they would probably be a handy thing to have.If it doesn't fit the vision of the game it shouldn't be implemented, even if (and I agree it would be) it would be handy. For me it doesn't fit with the style of the game and I'd much prefer it to be text chat only as I think of this as a role playing game. I already outlined some changes to the chat system that could be implemented in my threat: http://theindiestone.com/forums/index.php/topic/6139-changes-to-the-chat-system-shouting-saying-whispering/Also I do believe the devs may have said they want to blur the distinction between Npc and player, voip certainly makes it quite black and white. (If someone can post a link to where a dev said that I'd be grateful.)However whether it fits with the vision of the game is ultimately the devs call. I would totally be happy with options to disable voip in server admin controls. Link to comment Share on other sites More sharing options...
MonkeyDrone Posted February 25, 2014 Share Posted February 25, 2014 I personally wouldn't think that the VOIP wouldn't suit the game. What with the roleplaying aspect of this game, if I was to play as a female character but talk in a male voice. That'd be quite jarring. Some changes to the chat system have to be made though. What are you talking about? You can't talk like a girl??? pfffftttt, you should practice more often. I personally wouldn't think that the VOIP wouldn't suit the game. What with the roleplaying aspect of this game, if I was to play as a female character but talk in a male voice. That'd be quite jarring. Some changes to the chat system have to be made though. Like many games VOIP doesn't need to necessarily be used for roleplaying servers, but you can't deny in non RP servers they would probably be a handy thing to have.If it doesn't fit the vision of the game it shouldn't be implemented, even if (and I agree it would be) it would be handy. For me it doesn't fit with the style of the game and I'd much prefer it to be text chat only as I think of this as a role playing game.I already outlined some changes to the chat system that could be implemented in my threat: http://theindiestone.com/forums/index.php/topic/6139-changes-to-the-chat-system-shouting-saying-whispering/Also I do believe the devs may have said they want to blur the distinction between Npc and player, voip certainly makes it quite black and white. (If someone can post a link to where a dev said that I'd be grateful.)However whether it fits with the vision of the game is ultimately the devs call. I would totally be happy with options to disable voip in server admin controls. The whole VOIP concept is optionally, it is not a 'recommended' thing to have in the game, it can be turned on/off as a user deems fit. Not everyone likes to type, people can cross communicate. One speaks while the other one chats. Happens all the time with me and my friends. booner352 1 Link to comment Share on other sites More sharing options...
Fisherman Posted February 25, 2014 Share Posted February 25, 2014 People stopping up in order to type is a lot more immersion breaking than a voice that doesn't fit the character. Seriously: You and another fellow survivor are being hunted by a horde of zombies. Suddenly, you notice the fellow survivor lagging behind. You look behind you. He's just standing still. For no reason. Two seconds later he yells "RUN LEFT" and starts running again.I mean, I can use my imagination and pretend it's a female voice, or whatever. I can't pretend this guy is still running and not standing there and getting eaten by zombies while he types. Link to comment Share on other sites More sharing options...
Elliohow Posted February 25, 2014 Share Posted February 25, 2014 I have seen games with purely text chat where you would still move the direction you were moving in before you pressed *enter* to talk. Num pad directional keys could be used as movement and movement only alongside wasd, so when you have pressed t to talk, you can type out a message but still keep moving with the Num pad keys. Link to comment Share on other sites More sharing options...
Viceroy Posted February 25, 2014 Share Posted February 25, 2014 Optionally make it so that the arrow keys can be used to walk whilst typing, this is how it is in SS13 and it works well for moving conversations in a text-based system. Link to comment Share on other sites More sharing options...
Elliohow Posted February 26, 2014 Share Posted February 26, 2014 Shit yeah, brain fart, arrow keys works much better than Num pad keys. Good idea vice Link to comment Share on other sites More sharing options...
Daec Posted February 26, 2014 Share Posted February 26, 2014 Arrow keys...long Forgotten friends. Link to comment Share on other sites More sharing options...
GerbilSchooler Posted September 30, 2014 Share Posted September 30, 2014 If it doesn't fit the vision of the game it shouldn't be implemented, even if (and I agree it would be) it would be handy. For me it doesn't fit with the style of the game and I'd much prefer it to be text chat only as I think of this as a role playing game.I already outlined some changes to the chat system that could be implemented in my threat: http://theindiestone.com/forums/index.php/topic/6139-changes-to-the-chat-system-shouting-saying-whispering/Also I do believe the devs may have said they want to blur the distinction between Npc and player, voip certainly makes it quite black and white. (If someone can post a link to where a dev said that I'd be grateful.)However whether it fits with the vision of the game is ultimately the devs call. I would totally be happy with options to disable voip in server admin controls. Eh, if you have NPC's coming up to you in Multiplayer and belting out less organic text quicker than a human can type, making the distinction between NPC and human will be cake. Though I can see this breaking immersion just a tad with the NPC's lacking voice overs Link to comment Share on other sites More sharing options...
Elliohow Posted October 1, 2014 Share Posted October 1, 2014 Typing while walking is the future, the future i say Link to comment Share on other sites More sharing options...
deprav Posted October 1, 2014 Share Posted October 1, 2014 I agree about VOIP being immersion breaking for a game like PZ, as it's quite Role-play oriented I prefere not to know any information about the people playing (male or female voice, youngling voice etc...), plus some people are just terrible voice actors or don't even bother trying.If you're playing with a group of friends on a non-RP server or in co-op and you are lazy to type, it could be a cool feature for sure.But I strongly believe typing is the way to go, but it sure needs some improvements :- arrows to be able to move- a way to bind pre-made sentences on any key you want. (such as "Don't move or I'll shoot ! drop your weapon !" or "We don't want any trouble" or "go left" "go straight ahead" "go right" "STOP!" etc...) syfy 1 Link to comment Share on other sites More sharing options...
Elliohow Posted October 2, 2014 Share Posted October 2, 2014 Pre made sentences sound good to me Link to comment Share on other sites More sharing options...
deprav Posted October 2, 2014 Share Posted October 2, 2014 And also, "whisper / talk / shout" levels, affecting the radius in which zombies hear you when you write something (like when you press Q), and the radius in which other players are able to read what you write (so people can't spy what you're saying in your safehouse if while they're standing accross the street, if you're not shouting). Link to comment Share on other sites More sharing options...
Elliohow Posted October 2, 2014 Share Posted October 2, 2014 Darn tootin Link to comment Share on other sites More sharing options...
Comrade Crimson Posted October 7, 2014 Share Posted October 7, 2014 How about this: Servers have an option when being created to allow voice chat or keep only text chat. If they have voice chat people can still use text obviously, but its the choice of the server to implement it. I also think it should be local based, voice chat- you shouldn't be able to speak across the entire map, otherwise that could get annoying fast. Having it local also gives you options for teamwork, roleplay reasons and the fact that, unlike a teamspeak, you can speak locally to people around you, so if you don't want others hearing your plan to steal all the doritos from the shack, you can conspire to get your cheesy goodness without them knowing. Unless they followed and are spying on your hippy ass. Link to comment Share on other sites More sharing options...
Slendy Posted October 9, 2014 Share Posted October 9, 2014 You add VOIP..You'll hear a 9 year old "Player" screaming about his bacon. Link to comment Share on other sites More sharing options...
Comrade Crimson Posted October 9, 2014 Share Posted October 9, 2014 You add VOIP..You'll hear a 9 year old "Player" screaming about his bacon.Mute option would be needed as well. A good point in the support a mute option for specific players. Link to comment Share on other sites More sharing options...
syfy Posted October 10, 2014 Share Posted October 10, 2014 You add VOIP..You'll hear a 9 year old "Player" screaming about his bacon.absolute truth. ever watch a twitch stream of Garrys Mod? "Squeakers" galore, driving you nuts.always trying to sound tough, using swear words they don't understand, and spamming absolute random nonsense Link to comment Share on other sites More sharing options...
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