EasyPickins Posted March 15, 2022 Share Posted March 15, 2022 Tiles Tileset images These are the same tilesets released on February 16. For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This was built on Ubuntu 20 and won't work with older versions of glibc. If WorldEd is crashing when opening cells, try turning off the "Use hardware-accelerated drawing (OpenGL)" option. TileZed changes The format of texture .pack files was changed. The old format used a certain sequence of bytes to mark the end of each PNG image. The new format writes the length of the image followed by the image itself. This was done to fix a bug where a PNG image contained the same sequence of bytes that was used to mark the end of the image in the .pack file. nsomneeak 1 Link to comment Share on other sites More sharing options...
Alree Posted March 15, 2022 Share Posted March 15, 2022 do you plan to change all tiles pack to the new format ? What about the DDS ? Characters.pack Link to comment Share on other sites More sharing options...
Nazarito22 Posted March 16, 2022 Share Posted March 16, 2022 @EasyPickinsWhere is rounded roads tiles for new roads ? Can't find them. Link to comment Share on other sites More sharing options...
Nazarito22 Posted March 16, 2022 Share Posted March 16, 2022 LINUX !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! @EasyPickinsAre you check new TileZed and WorldEd before publishing ? New TileZed can't see new roads blends tiles ? TileZed can't read Tileset.txt correctly. What are heck ? Every fucked versions critical bugs and not worked instruments. Endless unfixed bullshit. How to fix it tha bullshit ? Link to comment Share on other sites More sharing options...
EasyPickins Posted March 16, 2022 Author Share Posted March 16, 2022 On 3/15/2022 at 4:02 AM, Alree said: do you plan to change all tiles pack to the new format ? What about the DDS ? Characters.pack There shouldn't be any need to, but if any changes to the .pack files are made, they will be updated to the new format. Characters.pack isn't used. 2 hours ago, Nazarito22 said: @EasyPickinsWhere is rounded roads tiles for new roads ? Can't find them. They are the street_curbs_blend_xxx.png files. Link to comment Share on other sites More sharing options...
Nazarito22 Posted March 16, 2022 Share Posted March 16, 2022 7 minutes ago, EasyPickins said: They are the street_curbs_blend_xxx.png files. I don't see them in TileZed, but new another Tiles exist in TileZed. Only roads curbs don't see. I tried to put /root/.Tilezed/Tilesets.txt to /TileZed/share/config/Tilesets.txt Not working /root/.Tilezed/Tilesets.txt - here is correct file /TileZed/share/config/Tilesets.txt - here is not correct file and using by default Link to comment Share on other sites More sharing options...
EasyPickins Posted March 16, 2022 Author Share Posted March 16, 2022 New tilesets will need to be added to each TMX that uses them, using the Tools > Tilesets menu option. Link to comment Share on other sites More sharing options...
Pydy Posted May 25, 2022 Share Posted May 25, 2022 Hi, just a quick question. After generating the worldmap.xml my building and etc is showing up in-game on the minimap but the roads not. What is the trick for it ? Link to comment Share on other sites More sharing options...
RingoD123 Posted May 25, 2022 Share Posted May 25, 2022 1 hour ago, Pydy said: Hi, just a quick question. After generating the worldmap.xml my building and etc is showing up in-game on the minimap but the roads not. What is the trick for it ? Have you added poly's (the new in game map options in WorldEd) in worldEd with the correct definitions over your roads? (highway - primary, highway - secondary etc?) Link to comment Share on other sites More sharing options...
GalacticDissonanta Posted May 27, 2022 Share Posted May 27, 2022 Any chances to get this tools for MacOS? It's really sad that we have game on Mac, but for modding tools we need to have Windows/Linux Link to comment Share on other sites More sharing options...
Dazer Posted July 4, 2022 Share Posted July 4, 2022 (edited) I need help. I try to make a new map but when i choose "BMP To TMX" and click, the WE say: "A tile listed in Rules.txt could not be found. The missing tile is called 'blends_natural_01_080'. Please fix the invalid tile index or add the tileset if it is missing using the Tilesets dialog in TileZed. (while reading Rules.txt)" I try a lot but its impossible, i don't know what to do. (And yes, i read 1 post about this question but the answer didn't help me) Well, the error fix himself because idk (really, i only restart my pc and the now the last error doesn't appear, but but I leave the text in case you have above in case you have any idea for my new error) Now i can create the map, but when i click "finished" i cant see the map change and when i click the map this appear: (See images) Edited July 4, 2022 by Dazer I found a new problem :( Link to comment Share on other sites More sharing options...
RingoD123 Posted July 4, 2022 Share Posted July 4, 2022 You need to point WorldEd to the Tiles folder you downloaded. In WorldEd click on Edit and then Preferences, then make sure the "Tiles Directory" is pointed to the Tiles folder you downloaded and NOT the 2x folder inside of it, once done restart TileZed and WorldEd and you should be good to go. Dazer 1 Link to comment Share on other sites More sharing options...
Dazer Posted July 4, 2022 Share Posted July 4, 2022 (edited) I have a new error. The WE and the TZ don't recognize the colors 127,0,0 and 0,128,0 and 255,0,0 (only the one on the grass, road and water is visible, no other color is recognize) I using the tutorial made in this forum, i use paint.net and i turn off antialiasing and change the blend mode to overwrite mode Edited July 4, 2022 by Dazer no detect any colors more than 3 Link to comment Share on other sites More sharing options...
RingoD123 Posted July 4, 2022 Share Posted July 4, 2022 The 3 colors you listed as not being recognized are veg map colors, not base map colors. Dazer 1 Link to comment Share on other sites More sharing options...
Adilaz-diaz Posted July 9, 2022 Share Posted July 9, 2022 I have this problem, does anyone know how to solve it? Link to comment Share on other sites More sharing options...
YAUSS Posted August 30, 2022 Share Posted August 30, 2022 (edited) Hi , first time to use software like that , i have donwload the 64bit windows version and unzip. when I trying to run PZWorldEd.exe and TileZed.exe both pop-up the same error. Can that be fix myself ? Or just my move is wrong. Edited August 30, 2022 by YAUSS Link to comment Share on other sites More sharing options...
bluepanda Posted October 13, 2022 Share Posted October 13, 2022 There is something wrong with the UI2.pack. I simply cannot unpack it anymore since v41.7X It was just fine with .66, no matter which Tool I used. My last hope died with this tool. Please update to the newest encryption (or whatever hinders the tool from actually progressing any further than a single .png file and that even being half corrupted). I have no issues unpacking UI.pack btw, but that one does not interest me, as the bright logos I want to saturate down are in UI2. Link to comment Share on other sites More sharing options...
nero82ra Posted March 8, 2023 Share Posted March 8, 2023 (edited) On 7/9/2022 at 5:04 PM, Adilaz-diaz said: I have this problem, does anyone know how to solve it? I solved this problem. Back up all your bmp,tmx files and tiles first. Remove the existing tilezed and tileset located in the specified path. Then you go back to the first part of the post. Download the tileset (file), tilezed (program). Run worldEd. You will then be prompted for the tile directory. If it doesn't show, try entering the properties. Please proceed to step bmp to tmx again. Failed message is displayed because tileset's tile of the path with tiled set was not found. Edited March 8, 2023 by nero82ra Link to comment Share on other sites More sharing options...
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