redscarf Posted March 14, 2022 Share Posted March 14, 2022 (edited) I've attached a pic: for interior doors two things are a little off. There are red question marks next to all of them, no matter where I place them. I also notice that the ground near the door looks like outdoor floor tiles. Can anyone help me figure out what I am missing? EDIT: Fixed, see below Edited March 17, 2022 by redscarf edti for fix Link to comment Share on other sites More sharing options...
redscarf Posted March 17, 2022 Author Share Posted March 17, 2022 Another issue (which might be related?) some doors have extraneous objects attached to one side or another. For example, here is an exit door, but part of a church sign is also placed with the door. It appears in TileZed and also in game--it prevents the door from being opened from the inside and blocks movement, so the object is physically there although it cannot be interactedwith. Link to comment Share on other sites More sharing options...
redscarf Posted March 17, 2022 Author Share Posted March 17, 2022 EDIT: fixed. For some reason the trim tile definitions were wrong. In TileZed, you can choose building -> tiles and then look at the declarations. There were lots of errors causing things to appear in unexpected ways. They can be edited by choosing the correct parts (from the right side) and overwriting them (on the left side). Pandorea 1 Link to comment Share on other sites More sharing options...
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