xXMoksXx Posted March 9, 2022 Share Posted March 9, 2022 The fact is that I made a new bottle model in the blender. If you put it, then it appears in the world and everything is fine with it, but the character cannot use this model in animations. As I understand it, you need to use the X format model for this. Please tell me how I can convert FBX to X format. I'm using the latest version of Blender, if that's important Link to comment Share on other sites More sharing options...
MopS Posted April 10, 2022 Share Posted April 10, 2022 Hello. I don't know about bottles, but I was making weapon textures in fbx. Everything is fine with their animation, it should be registered in the parameters of the subject in scripts/yourmod.txt For animation, the item must be attached to the bones of the character model. If you make clothes, it is written in a separate file (or on the model itself in the editor). And in the case of objects, a ready-made animation is used (in your case, just the animation of a vanilla bottle). Look, maybe the file models_items.txt in scripts folder will help you. Link to comment Share on other sites More sharing options...
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