HellsNels Posted February 26, 2022 Share Posted February 26, 2022 (edited) General Info 41.66 stable release Both singleplayer and multiplayer (upstream of getting to main menu) Host or dedicated: N/A Mods: Both fresh install and with mods Repro steps: Just launching game from Steam Library Root cause may be something within 41.66 itself so hard to say how to really repro beyond just launching Actual Result: Was playing until 12:30 AM PST on 2/25 with 41.65, lots of mods (60-70). Working. 41.66 deployed to release branch ~3:00 AM PST. ~12:00 PM try to launch game after downloading, crash appears (Click on green Play button in Steam, app starts to open, quits back out to Steam Library) General troubleshooting Tried using alternative launch, same result (or error / pause is shown in window, see attached txt) Tried launching ProjectZomboid32.exe and ProjectZomboid64.exe from steam folder, also same result Tried verifying local files, no change in result Properties attempts Did some digging online, tried using '-nosound' and '-novoip' in properties -novoip no effect -nosound, game launches successfully, albeit without audio Disable Audio Devices/tweak frequency attempts Removed those in properties, tried disabling all my audio devices (Realtek sound card, elgato capture card, Corsair wireless receiver, LG TV speakers, NVIDIA broadcast): No effect, still same result In Windows Sound Settings, adjusted frequency of only audio output device plugged in to 16-bit 44 Khz and 32 Khz as recommended in this thread. Unplugged USB microphone. Unplugged wireless headset receiver (not an option as output nor input). Same result. Fresh Install attempts Unsubscribed from collection of mods Uninstalled game Clean install w/ 41.66 - no change Removed everything in c:\users\xyz\zomboid\ aside from saves - no change Revert to 41.65 w/out mods, works Still on 41.65 re-subscribe collection of mods, enabled all of them, works (client launches, hosted server works, etc.) Expected Result: Game should launch with 41.66 installed if no changes to hardware devices or no other new sound/audio applications installed Misc notes/speculation: Given error messaging, something to do with either the new voip features, FMOD, or noiseworks. Beard has mentioned: Similar if not same issue in reddit thread; last commenter even talks about openal/fmod Quote This issue seems to be related to sound devices not being properly recognized, which may be caused by extra sound devices or very high Sampling Rates. fmod version:20204 LOG : General , 1645820991380> 1645820991380 fmod: System Create: OK LOG : General , 1645820991395> 1645820991395 fmod: Create DSP for capture sound LOG : General , 1645820991395> 1645820991395 fmod: ERRPR: FMOD_System_CreateDSP return 30 LOG : General , 1645820991397> ERROR: FMOD_System_CreateChannelGroup exception:An invalid object handle was used. ERROR: General , 1645820991398> GameWindow.uncaughtException> Unhandled java.lang.RuntimeException thrown by thread MainThread. ERROR: General , 1645820991399> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: getBankCount() != FMOD_OK at javafmodJNI.FMOD_Studio_System_GetBankCount (Native Method). Message: Unhandled java.lang.RuntimeException thrown by thread MainThread. ERROR: General , 1645820991399> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: getBankCount() != FMOD_OK at fmod.javafmodJNI.FMOD_Studio_System_GetBankCount(Native Method) at fmod.fmod.FMODManager.initEvents(FMODManager.java:643) at fmod.fmod.FMODManager.init(FMODManager.java:171) at zombie.GameWindow.mainThreadInit(GameWindow.java:493) at zombie.GameWindow.mainThread(GameWindow.java:468) at java.base/java.lang.Thread.run(Unknown Source) pz_launch_debug.txt Edited March 16, 2022 by HellsNels One more bullet under general troubleshooting, linked reddit thread, added info on frequency changes Link to comment Share on other sites More sharing options...
Dorizzdt Posted February 28, 2022 Share Posted February 28, 2022 Exact Same issue, disabling sound works but ...if you dont want a sudden review bomb issue, i'd say fix this one asap Link to comment Share on other sites More sharing options...
HellsNels Posted February 28, 2022 Author Share Posted February 28, 2022 We get that deaf trait without any positive points to compensate Link to comment Share on other sites More sharing options...
HellsNels Posted March 16, 2022 Author Share Posted March 16, 2022 This bug is still present in 41.68 stable. I also suspect it likely has to do with INPUT devices. Even with my Blue Yeti X mic unplugged from USB, my wireless headset ALSO unplugged from USB (both high freq inputs), and only the LG TV speakers as the audio device output set to CD quality (16-bit 44 KHz and lower), I still get no sound when booting up the game (now that 41.68 will just disable sound automatically to bypass crash). Going to Options, I get this error starting in 41.67 and above: Error! Check record device frequency In 41.65 with all those same devices plugged in and no frequency tweaking, no error at startup/boot, and no error text in Audio options either. Link to comment Share on other sites More sharing options...
Batsphinx Posted March 17, 2022 Share Posted March 17, 2022 This was due to an error in FMOD itself, which they patched yesterday. We will hopefully be patching with a hotfix today Many thanks for the in-depth report above @HellsNels HellsNels 1 Link to comment Share on other sites More sharing options...
HellsNels Posted March 17, 2022 Author Share Posted March 17, 2022 And so it has! Awesome thanks so much for looking at this and confirming it was with FMOD! Happy to finally be able to join stable latest and greatest. Link to comment Share on other sites More sharing options...
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