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StormSurge707

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Hey everyone!

 

I thought adding better weather would be really fun!

 

Better Wind:

 

-When the wind is very strong, it could blow unlocked doors open.

 

-When the wind is very strong, it can rip curtains off open/broken windows.

 

-If you were walking east and the wind is blowing from east to west, the zombies to your west could smell you easier and track you down.

 

-Wind could also pick up pieces of paper and plastic bags and things and send them around a little bit.

 

-Wind could also affect rain, making it come down slanted, as to make you wetter quicker.

 

-Trying to walk against the wind on a very windy day would cause you to become exhausted easier.

 

-If the wind was torrential and combined with a fairly bad storm, it could rip branches off trees and send them flying (the branches would smash windows).

 

-Very strong wind could affect projectiles (when they're implemented).

 

-Very strong wind could rip some unprotected plants from the ground.

 

-Strong wind could push some things over.

 

-Zombies could get pushed over in very strong winds.

 

Better Rain:

 

-When it is raining, the rain could turn some/most (depending on how bad the rain is) grass into muddy grass, which is loud to walk through.

 

-Rain storms.

 

-Rain could leak through the roofs of houses that are in poor condition.

 

-Rain could blow in through a broken or open window with the help of the wind.

 

-Heavy rain muffles the sound of you walking.

 

-Very heavy rain storms makes you virtually unable to hear by zombies, and harder to track.

 

-Very heavy rain storms would cause you to skip damp and wet (moodles) and go straight to soaked, then after a bit longer, drenched.

 

-If you are outside during a thunderstorm and there's a flash of lightning, your vision will be darker for several seconds post flash.

 

-Rain makes zombies slower.

 

-Hail. Hail can damage you and break windows (with the help of strong wind).

 

Better Sun:

 

-Droughts can occur.

 

-Staying out in the sun for long times without wearing a shirt or a pair of pants will give you sunburn.

 

-Heatwaves. During a heatwave, you need to intake double the amount of water than you normally would. Although, you can drink refrigerated water and will not have to double your intake. (Not exact logic, but evens it out for people who are just starting and can't afford to sit at a tap for the entire day)

 

-Metal things left out in the sun become too hot to touch until you cool them off with a sheet, item of clothing, or refrigerated water. (cooling them with a sheet or item of clothing takes time).

 

-Leave wet things out in the sun for them to dry.

 

Snow:'

 

-It snows during some seasons.

 

-Snow makes you cold (obviously) so you need to wear more clothing.

 

-Crawling zombies can hide in snow and pop out at you whenever you get close enough. (not when you are directly on top of them, when you're in view distance of them.

 

-Tracks in the snow! (Includes all entities).

 

-Snow slows zombies.

 

-Crops die.

 

-Water left outside freezes.

 

-Perishable food lasts longer when not in a fridge. (For the sakes of example, let's just say bread lasts 15 days in a fridge, and 4 days outside of a fridge, so this would then be 15 days in a fridge 6 days out).

 

-Snow builds up.

 

-Snow shovel can clear snow.

 

-If you go out into the snow without many clothes on, you can get hypothermia, which damages you overtime until you warm up.

 

 

 

 

 

For Good Measure:

 

These are just other things I would like to see implemented, and are mentioned throughout this thread.

 

-Refrigerated water. When you put water in a fridge, it cools.

 

-Seasons! Seasons manipulate weather!

 

-Grass grows overtime and is noisy to walk through.

 

-Things you use to dry yourself off with become wet and have to dry. You can dry them by leaving them in the sun, or by letting them sit for a while.

 

Sorry if any of these have been suggested before!

 

Thanks and I really want to hear your input!

 

---

darthdraken said:

 

"oh and gradual bodies visibly rotting away in the street with flies buzzing in the hot summer sun."

 

I personally think that's a great idea and fits in nicely with this thread :P

 

Typha said:

 

"Something i should mention and here would be a perfect opportunity. Clothing having a chance to become wet, this likelihood is increased by rain, snow, and morning dew."

 

Seems like a good idea to me c:

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Small thread here that isn't as detailed: http://theindiestone.com/forums/index.php/topic/4812-other-elements-than-rain-and-heat/?hl=weather#entry64958

 

Overall a very good and detailed suggestion. Would make the world so much more interesing and immersive. 

Forcing the player to plan for weather could make some awesome moments and make certain materials very valuable (glass, plywood and tarps)

 

One tiny thing, how would wind open car doors even if they are unlocked?

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I could see house doors being broken if they are unlocked in a thunderstorm, car doors would require a much greater intensity of wind, like a hurricane, but it is possible, expeshally with older vehicles. I like the idea of snow, would make it a much easier way to tell the seasons apart and gives shovel a more useful feature, rather then slowly walking through snow, you could clear pathways around the base to keep your mobility up. Also would make a huge detriment to scavenge out in the snow

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I could see house doors being broken if they are unlocked in a thunderstorm

 

Yeah I guess I could see that too, being blown off their hinges.

 

I like the idea of snow, would make it a much easier way to tell the seasons apart and gives shovel a more useful feature, rather then slowly walking through snow, you could clear pathways around the base to keep your mobility up.

 

You just read my mind.

 

Also would make a huge detriment to scavenge out in the snow

 

Exactly. You'd have to stockpile and how you play the game would have to completely change.

 

 

Overall a very good and detailed suggestion. Would make the world so much more interesing and immersive. 

Forcing the player to plan for weather could make some awesome moments and make certain materials very valuable (glass, plywood and tarps)

 

Yeah, it'd change the way you play the game

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I like that you mention the seasons playing a big part in the preservation of food, maybe during the summer food will go bad quicker and if it gets really hot, fry an egg on the side walk? hehe

 

 

Something i should mention and here would be a perfect opportunity. Clothing having a chance to become wet, this likelihood is increased by rain, snow, and morning dew.

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I like that you mention the seasons playing a big part in the preservation of food, maybe during the summer food will go bad quicker and if it gets really hot, fry an egg on the side walk? hehe

 

 

Something i should mention and here would be a perfect opportunity. Clothing having a chance to become wet, this likelihood is increased by rain, snow, and morning dew.

 

Great idea!

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