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Characters Move Slower When Zoomed Out


CaptKaspar

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Our characters move at different speeds depending on the zoom level.  

 

I tested this for both running and driving a car. I had a character drive the same distance in the same car repeatedly at the different levels of zoom. I also did tests while running. 

 

Our characters move a fixed distance over a longer period of time at further out levels of zoom.

 

The decrease in speed is first measurable after zooming out 3 levels and decreases are linear after that. Fully zoomed out my character drives 3x slower than when zoomed in. 

 

Is this intentional? 

 

Hosting and Client Specs:

 

Windows 10

i5-9600k 3.7ghz

32gb of RAM

Nvidia GTX Titan 12gb

Samsung EVO 970 NVMe

Edited by CaptKaspar
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