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Crafting Ammo


AcademicGravy

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I think it would be cool if given the proper equipment we could craft ammo. Something like collecting used shells or finding them randomly then finding gunpowder and maybe a chunk of lead. I've seen it in person and its fairly simple to do. I think it would be especially fun in multiplayer stocking up and having a small army of well equipped friends as long as it is quite time consuming to gather all the resources to do so.

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All you have to do is measure the amount of gunpowder and pour it into the empty shells. Melt down the lead and pour it into moulds and but it in  a press. Add the primer to the bottom and you're good to go. Tons of people who shoot reload their shells to save money on new ones.

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Unrealistic, but not undo-able.. It's similar to crafting make-shift pipe-bombs, anything can be done with a little know how- but here's the issue, unless they added a Career up there with Construction Worker, Park Ranger and the rest that was called Manufacturer, you'd never be able to learn how to make anything related to ammo. Molotov's, some people say are unrealistic, but it's not.. It's straight forward, but I'm getting off topic! x3 I like the idea, but it just couldn't happen. :3 

 

 

*Edit*

 

I made a mistake, I meant to say if one had the -knowledge- of an Ammunition manufacturer, not you'd have to have the career track. I've made a few bullets myself with a few friends because his Grandfather and his father did it and it rubbed off on him, but though he felt confident in firing those rounds, I'd probably never unless it was literally to save my life. XD I'd enjoy to keep my hand if I could help it.

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Not to mention it would be very hard to get the supplies needed to make them accurately.

 

Don't know where people are getting Molotov's are unrealistic from because they are the most simplistic improvised weapon I can think of. Its literally a bottle with a flammable liquid and a rag stuffed inside. 

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You'd be surprised and yes, you're right because Gunpowder is made for specific rounds, you just can't get a monstrous amount of say.. 9mm rounds and turn them into Shotgun shells and expect them to work! But I can see where one would feel the need for a way to craft Ammo, it just isn't possible unless manufacturer plants and processing plants continue to work after the world goes to crap so you can import the items you need on Zombie-mail Service. "We'll get your items to you or your body eaten!"

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Technicly they actualy may be there , I don't know about the industries in KY but with all the hunting some people say goes on there, it's reasonable to assume there is a Amunition Manufacturing plant somewhere in the state that may be in the map as it's expanded where you could find the tools to do it, but that's the only place i would think you could.

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for what it's worth, their are a few ammo specialists in Kentucky, at least one in Lousiville

http://www.manta.com/mb_45_B63AD05L_18/ammunition/kentucky

http://www.armsdealer.net/businesses/location/kentucky?ffl=06

 

and Remington just built a new facility in Mayfield,Kentucky.

not saying they would be operational,

but it would easy to imagine these places as one stop gun and ammo places

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That is true but that's what the NPC's you bring with you, and the Electonics skill to make working generators that's been bandied about are for :evil:

 

Power a factory takes massive amounts of electricity, you'd never be able to out of a portable generator. No way in hell. 

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Ammo is renewable, ammo is commonly found on zombies.

We need the ability to fix guns with renewable things. 

 

Fixing a firearm is a rather specialized skill… perhaps only with shooting 5 or something- but the reality of it is, without major arms manufacturers firearms aren't renewable resources, and shouldn't be. Sure, you can fix a striking pin maybe, clean out the barrel, that sort of thing, but at the end of the day, guns are going to slowly break down and there's not much we can do about it except find more.

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Ammo is renewable, ammo is commonly found on zombies.

We need the ability to fix guns with renewable things. 

 

Fixing a firearm is a rather specialized skill… perhaps only with shooting 5 or something- but the reality of it is, without major arms manufacturers firearms aren't renewable resources, and shouldn't be. Sure, you can fix a striking pin maybe, clean out the barrel, that sort of thing, but at the end of the day, guns are going to slowly break down and there's not much we can do about it except find more.

 

Then give us a gun factory in a very distant place with a ton of zombies, or a bunch of downed military convoys and choppers to scav assault rifles, grenades, and other military weapons so we can get guns in places where we know they spawn.

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Then give us a gun factory in a very distant place with a ton of zombies, or a bunch of downed military convoys and choppers to scav assault rifles, grenades, and other military weapons so we can get guns in places where we know they spawn.

It's possible that'll happen, but unlikely for now. Right now, if you want that sort of event, then it's worth modding it in. It's always possible it'll get added to the meta-game at some point, especially as the official map expands.

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A random group of people can't just run a gun factor… that's just not how the world works =\

 

There isn't a problem with guns being unrenewable- that's how it should be. As Kirrus said, if you'd rather it not be that way you can mod it, but otherwise this game strives for realism and this makes for both good realism and good gameplay. This game isn't about attacking the world armed to the teeth with assault rifles and grenades; if that's the game you're looking for, you're better off buying one of thousands of zombie arcade shooters instead.

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A random group of people can't just run a gun factor… that's just not how the world works =\

 

There isn't a problem with guns being unrenewable- that's how it should be. As Kirrus said, if you'd rather it not be that way you can mod it, but otherwise this game strives for realism and this makes for both good realism and good gameplay. This game isn't about attacking the world armed to the teeth with assault rifles and grenades; if that's the game you're looking for, you're better off buying one of thousands of zombie arcade shooters instead.

 

 

Simpler guns like revolvers shouldn't be hard to fix.

And by gun factory i mean not turning it on, but it having a ton of surplus guns in supply because the gun making-machines never turned off, and made hundreds of guns before running out of  resources and power.

Casting ammo is not hard, grinding down primers and getting sulfur for black power is the hard part.

And some museums should have working weapons from past wars, with limited amounts of water, soviet era Rpg's, Nazi era machine guns, Veitnam era grenades, civil war cannons, ect. 

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Doesn't matter how simple the gun is, after a point you just wouldn't be able to repair it any longer. (even if you had the tools, materials and knowledge of how to do it)

 

That factory wouldn't be entirely automated, it would shut down (or fail horribly) after a short time. Then there's the fact that the owner or workers would just shut it down. Even if it somehow had a huge surplus of guns, it would be looted a million times before you got there.

 

Crafting ammo, no matter how you twist the words, is very difficult.

 

I'm not even really sure what to say here... you may want to think about that a little more.  

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Doesn't matter how simple the gun is, after a point you just wouldn't be able to repair it any longer. (even if you had the tools, materials and knowledge of how to do it)

 

That factory wouldn't be entirely automated, it would shut down (or fail horribly) after a short time. Then there's the fact that the owner or workers would just shut it down. Even if it somehow had a huge surplus of guns, it would be looted a million times before you got there.

 

Crafting ammo, no matter how you twist the words, is very difficult.

 

I'm not even really sure what to say here... you may want to think about that a little more.  

Apparently in zomboid, you're the only human alive inside of the Knox Exclusion Zone...

Nothing would be looted...

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