blindcoder Posted October 7, 2014 Share Posted October 7, 2014 any chance this works for the iwbums build? Haven't updated to that yet, waiting for it to hit the stable. Did you try it yet? Link to comment Share on other sites More sharing options...
Trazma Posted October 7, 2014 Share Posted October 7, 2014 i haven't yet but i was thinking about it i think i will give it a try and see how it goes Link to comment Share on other sites More sharing options...
blindcoder Posted October 8, 2014 Share Posted October 8, 2014 i haven't yet but i was thinking about it i think i will give it a try and see how it goes Let me know how it goes. Link to comment Share on other sites More sharing options...
Trazma Posted October 8, 2014 Share Posted October 8, 2014 gave it a try last night and from what i can tell it does indeed seem to be working Jatta Pake and blindcoder 2 Link to comment Share on other sites More sharing options...
blindcoder Posted October 8, 2014 Share Posted October 8, 2014 gave it a try last night and from what i can tell it does indeed seem to be working Awesome, thanks for the feedback! Link to comment Share on other sites More sharing options...
Trazma Posted October 9, 2014 Share Posted October 9, 2014 you are welcome Link to comment Share on other sites More sharing options...
Darrien Posted October 14, 2014 Share Posted October 14, 2014 So I am getting an odd glitch with this mod in Build 29. When attempting to destroy a wall or any carpentry, I get a stack trace error that just continues in the console for the game, but not the server itself. I am trying to destroy one of the walls in the gunshop to get into it, I have a sledge hammer equipped but this is what gets spammed in the console. I am currently running 29.3 -----------------------------------------STACK TRACE-----------------------------------------function: perform -- file: ISDestroyStuffAction.lua line # 81Object tried to call nil in perform-----------------------------------------STACK TRACE-----------------------------------------function: perform -- file: ISDestroyStuffAction.lua line # 81 I tested all my mods and this one is whats causing the error, even though none of the mod files replace that particular lua file? Link to comment Share on other sites More sharing options...
apelikejay Posted October 14, 2014 Share Posted October 14, 2014 The problem is with 'thumpables' for this mod and the Builder Mod, on build 29. I've only glanced at it long enough to know it doesn't work, but it appears that any time a destroy item function is called it cycles through all of the items that are destroyable and the buildable items in both mods are called with deprecated code... I think. Even though the ISDestroyStuffAction.lua file is not updated with the mod, it does house functions that are called by files that are in the mod. When the function doesn't mesh with the information that is called from the mod, the file that has the function spits back the error, not the file that supplied information to the function. I had planned on eventually looking into this more -- I want both mods in my little compilation mod -- but hoped that someone would beat me to it... Link to comment Share on other sites More sharing options...
blindcoder Posted October 14, 2014 Share Posted October 14, 2014 You can try the following: In RainCollectorBarrel.lua change the line 345 to look like this:-- properly remove the barrel from the worldfunction RainCollectorBarrel.removeBarrel(thump, player) Link to comment Share on other sites More sharing options...
Darrien Posted October 14, 2014 Share Posted October 14, 2014 Great, I will try testing it when I get home then. Link to comment Share on other sites More sharing options...
Darrien Posted October 15, 2014 Share Posted October 15, 2014 and that did not work still got the error Link to comment Share on other sites More sharing options...
gaunti12 Posted October 15, 2014 Share Posted October 15, 2014 I edited the RainCollectorBarrel.lua of the mod with a bit of copy and paste from the original PZ file with the same name and it seems to work now. I can destroy walls with the mod active. The Forum doesn't let me attach lua files for some reason so I changed it from RainCollectorBarrel.lua to RainCollectorBarrel.txt. Just rename it from .txt to .lua and you should be fine.RainCollectorBarrel.txt blindcoder 1 Link to comment Share on other sites More sharing options...
blindcoder Posted October 15, 2014 Share Posted October 15, 2014 I edited the RainCollectorBarrel.lua of the mod with a bit of copy and paste from the original PZ file with the same name and it seems to work now. I can destroy walls with the mod active. The Forum doesn't let me attach lua files for some reason so I changed it from RainCollectorBarrel.lua to RainCollectorBarrel.txt. Just rename it from .txt to .lua and you should be fine. Awesome!I've included your file with just a minor change (kept the require line in place) in this download:https://oc.anderdonau.de/public.php?service=files&t=b092389c211e4cb2b0f84ca9a3cc6c5b Link to comment Share on other sites More sharing options...
Wasteland Posted October 27, 2014 Share Posted October 27, 2014 I edited the RainCollectorBarrel.lua of the mod with a bit of copy and paste from the original PZ file with the same name and it seems to work now. I can destroy walls with the mod active. The Forum doesn't let me attach lua files for some reason so I changed it from RainCollectorBarrel.lua to RainCollectorBarrel.txt. Just rename it from .txt to .lua and you should be fine. Awesome!I've included your file with just a minor change (kept the require line in place) in this download:https://oc.anderdonau.de/public.php?service=files&t=b092389c211e4cb2b0f84ca9a3cc6c5b I belive after the last update something is broken in this mod. I mean no errors or somthing, but the plants and the soil stays dry so far i can see. Link to comment Share on other sites More sharing options...
gaunti12 Posted October 28, 2014 Share Posted October 28, 2014 I belive after the last update something is broken in this mod. I mean no errors or somthing, but the plants and the soil stays dry so far i can see. Did you water the plants once? The mod doesn't give new water to the plants but replenishes only the water that gets lost over time. So you have to water the plants manually at the beginning. Now that I think about it, I didn't do farming since the 29.3 update... Link to comment Share on other sites More sharing options...
sorenson Posted November 11, 2014 Share Posted November 11, 2014 You may find pipes in containers you have not opened yet. Others got their items choosed at random (with some probability) the first time you opened them. Does anyone know if this is still the case? I made a sweep of places I haven't checked before, and I haven't found any pipes, hoses, or anything new. I get the new context menu when I right-click on a barrel, but the only options are "barrel infos" and "pour water". Nothing at all about pipes/hoses when right-clicking anywhere else. If they're not spawning in containers, are they craftable? edit: Nevermind, it was the Sustain mod Link to comment Share on other sites More sharing options...
JanDet15 Posted December 6, 2014 Share Posted December 6, 2014 Is the build 28 download up to date with the current build? Or should I add something else? Link to comment Share on other sites More sharing options...
wsensor Posted December 8, 2014 Share Posted December 8, 2014 They changed farming somewhat in the iwbums (made it take longer for cabbages! i love mah cabbages! seriously its the only thing i could grow lol.) so it will probably need to be reworked some. Link to comment Share on other sites More sharing options...
MafiaPuppet Posted December 9, 2014 Share Posted December 9, 2014 IWBMS 30 has added some additional inputs to several of its functions. Mostly a required player value. It breaks the lua for some mods. You have to go through and make sure to plug the player into the new places. This is one of those mods. Link to comment Share on other sites More sharing options...
blindcoder Posted December 10, 2014 Share Posted December 10, 2014 Have you tried this version: https://oc.anderdonau.de/public.php?service=files&t=b092389c211e4cb2b0f84ca9a3cc6c5b Link to comment Share on other sites More sharing options...
Darrien Posted December 30, 2014 Share Posted December 30, 2014 Is this updated for Build 30 Link to comment Share on other sites More sharing options...
Darrien Posted January 3, 2015 Share Posted January 3, 2015 Just tested it, I get a Dupe Item ID error everytime I connect to my own server so it must be something added recently in Build 30. Link to comment Share on other sites More sharing options...
blindcoder Posted January 16, 2015 Share Posted January 16, 2015 I have updated this to build 30.16, but haven't yet made extensive testshttps://oc.anderdonau.de/public.php?service=files&t=73cd7f5e415f45d173acb8b3f0f31a04 Link to comment Share on other sites More sharing options...
wolftone1916 Posted January 21, 2015 Share Posted January 21, 2015 What about version 29.4 That's what my server is on but I see someone with 29.3 had issues and I see all the updates from 25 to 30 minus 29 lol Link to comment Share on other sites More sharing options...
DarkPenguin Posted January 21, 2015 Share Posted January 21, 2015 I have updated this to build 30.16, but haven't yet made extensive testshttps://oc.anderdonau.de/public.php?service=files&t=73cd7f5e415f45d173acb8b3f0f31a04 I copy "media" folder to installation path to my and friend comp, but we have an error when playd on local server and tried to build rain collector barrel (carpentry 2). Version 30.16 updateI cant test it now, but mb its because original string from RainCollectorBarrel:getHealth()return 200 + buildUtil.getWoodHealth(self);was changed to return 200 + buildUtil.getWoodHealth(getSpecificPlayer(self.player));in this mod? I will try it. Link to comment Share on other sites More sharing options...
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