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Long and Short weapons need a viability overhaul


Mr_Tonic

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I posted this in the wrong section initially so I'm reposting it here.

 

Simply put, long weapons need to be less useful indoors. Using a baseball bat or a 2 handed sword should come with a speed and damage penalty when inside a building, to account for how unwieldy these weapons would be in closed spaces in real life. If you're melee fighting inside a hallway or in a living room, you'd want to be using a small 1 handed weapon like a claw hammer or a hatchet, or you'd find yourself having to pull your swings to avoid hitting walls and furniture.

 

In this way, short and long weapons would have different viability depending on the situation - outside a long weapon would be a lot more viable against a crowd because of its superior reach and leverage.

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