LeftieLori Posted January 23, 2022 Share Posted January 23, 2022 (edited) Hi everyone, I have a custom soup can I wanted to add to a mod. I copied the in game can of mushroom soup and for some reason now, in game, I can't open it and get "opened" can of soup in return. Can anyone help me with whatever I'm missing? [spoiler] [code] module Base { /****************************** FOOD ******************************/ item CannedFamilySoupOpen { DisplayCategory = Food, Weight = 0.7, Type = Food, DisplayName = Opened Soup for my Family, EvolvedRecipe = Omelette:5;Soup:10;Stew:10;Stir fry Griddle Pan:10;Stir fry:10;Burger:5;Salad:10;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10, Icon = CannedMushroomSoupOpen, HungerChange = -100, DaysFresh = 999, DaysTotallyRotten = 999, ThirstChange = -100, Carbohydrates = 19, Proteins = 3, Lipids = 8, Calories = 160, Packaged = TRUE, ReplaceOnUse = TinCanEmpty, StaticModel = CanOpen, EatType = can, CannedFood = TRUE, WorldStaticModel = CanOpenMushroom, } item CannedFamilySoup { DisplayCategory = Food, Weight = 0.7, Type = Food, DisplayName = Soup for my Family, Icon = CannedMushroomSoup, Carbohydrates = 19, Proteins = 3, Lipids = 8, Calories = 160, Packaged = TRUE, StaticModel = CanClosed, CannedFood = TRUE, WorldStaticModel = CanClosedMushroom, } } [/code] [/spoiler] Edited January 23, 2022 by LeftieLori trying to get code spoilered correctly Link to comment Share on other sites More sharing options...
Thuztor Posted January 24, 2022 Share Posted January 24, 2022 (edited) You need for every item you convert in something else, even if it's an open can, a recipe for it. Edited January 24, 2022 by Thuztor LeftieLori 1 Link to comment Share on other sites More sharing options...
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