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Help Recreating a Server Save File - Have backups


flyguybc

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Hello friends,

 

So the short story is I was trying to update mods, something happened and the server loaded without them and changed all the modded items to vanilla.  I tried to crash out to avoid a save point but no luck.  My last backup was 7 days ago so 3 friends and i lost a lot of work.

 

Now I have the save files from 7 days ago, and I have a copy from right after the incident happened.

 

I see all these time stamped map_807_1184.bins.  Is it possible to delete those back to when the error occurred?  Or could I possibly copy the vehicles.db etc. type files from my save 7 days ago?  I know we'd loose stuff, but the world would stay the same right?  Then I could just spawn in what we were missing?

 

I usually back up saves more, but its so frustrating having to go through all these hoops to keep mods "up to date".

 

Any help is appreciated.

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Hello, do you play MP on a dedicated, or a self hosted ?

 

What i known for the save file structur is:

-Chunkdata = i don't known

-Map_XXXX_XXXX = Contain the data of cells (players building, loots in crates etcetc)

-Map_t = stores the time like the in game date and other bits like the emergency broadcast system frequency.

-Map_p = stores the players datas

-zpop_xxx = store the zombie stats

 

If you are a local host, you can creat a script and run it as a planned task

wmic shadowcopy call create Volume=C:\
rem dont forget to setup the numbers of snapshot here  HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\VSS\Settings on a dword "MaxShadowCopies" 1 to 512 

 

i planish it to run every 2h so if my game crash, i have lost max 2h of work.

And before i use this solution, i use a cheat mod to rebuild what was lost (building and loot spawn). It's hard and take a lote of time, bu still faster than 7 day of rework ^^

Edited by NyhuFR
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