Orince Posted January 14, 2022 Share Posted January 14, 2022 Hi, every time i restart the server. The claim of all my players go away and that very annoying, i have to remove zombiefication • Version: The 41.65 • Singleplayer/Multiplayer: Multiplayer • Host or dedicated: Dedicated by RoxServers • Mods: Yes Actual mod used • Reproduction steps: 1- Claim a house 2- Restart the server 3- Claim go away and zombie spawn in them every time emphase, traindoc and Protuberanz 3 Link to comment Share on other sites More sharing options...
Protuberanz Posted January 15, 2022 Share Posted January 15, 2022 I have the same issue with my rented server. • Version: The 41.65 • Singleplayer/Multiplayer: Multiplayer • Host or dedicated: Dedicated by gportal • Mods: No • Reproduction steps: 1- Claim a house 2- Restart the server 3- Claim go away and zombie spawn in them every time emphase, traindoc and Orince 3 Link to comment Share on other sites More sharing options...
emphase Posted January 23, 2022 Share Posted January 23, 2022 (edited) I am experiencing the same issue with a rented Server on G-Portal. Is there any workaround to fix it? I lost already 1 player, because it was so annyoing that he lost all weapons because the loot in his boxes changed after he lost the claim. • Version: The 41.65 • Singleplayer/Multiplayer: Multiplayer • Host or dedicated: Dedicated by gportal • Mods: No • Reproduction steps: 1- Claim a house 2- Restart the server 3- Claim go away and zombie spawn in them every time Edited January 23, 2022 by emphase Link to comment Share on other sites More sharing options...
Pandorea Posted January 24, 2022 Share Posted January 24, 2022 Have you changed any of the "Safehouse" options when setting up the server? Link to comment Share on other sites More sharing options...
emphase Posted January 26, 2022 Share Posted January 26, 2022 (edited) The only thing i changed was the ability to respawn in the safehouse. That was on "false". I tried it in the meantime with longer time for loosing the safehouse, but i switched that back to the standard "144" setting. We have seen that in the past days again, when we leave the house and move away, we loose the safehouse status sometimes. I think especially if you have looged into the game 1 day later. Sometimes i login, i can see that the safehouse is still claimend and after a loot run i have to claim it again. Edit: I remember that we have switched off the burning in a safehouse. After we lost a huge safehouse with nearly hundreds of boxes with loot, we have decided to safe only the safehouse from fire while changing this setting. Thats a second option we have changed for the safehouse. Any ideas? Edited January 26, 2022 by emphase Link to comment Share on other sites More sharing options...
Pandorea Posted January 27, 2022 Share Posted January 27, 2022 On 1/26/2022 at 1:18 PM, emphase said: Any ideas? Not really but I'll pass this on to someone more knowledgeable than myself Link to comment Share on other sites More sharing options...
Orince Posted January 27, 2022 Author Share Posted January 27, 2022 Yes, but none of them should make that Link to comment Share on other sites More sharing options...
Hoxer Posted February 1, 2022 Share Posted February 1, 2022 Had same issue on my servers, fixed by Quote SaveWorldEveryMinutes=15 the reason might be because the server doesn't save until the safehouse unloads. not 100% tho. This fixed it for me. Pandorea 1 Link to comment Share on other sites More sharing options...
Pandorea Posted February 3, 2022 Share Posted February 3, 2022 Hey there! It seems this is indeed an incorrect settings issue, setting the faction and safehouse time before deleting to 0 in the server settings should fix the issue. Link to comment Share on other sites More sharing options...
Orince Posted February 3, 2022 Author Share Posted February 3, 2022 7 hours ago, Pandorea said: Hey there! It seems this is indeed an incorrect settings issue, setting the faction and safehouse time before deleting to 0 in the server settings should fix the issue. Hey ! On my server SafeHouseRemoval is already on 0. traindoc 1 Link to comment Share on other sites More sharing options...
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