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There should be a limit to zombies going around walls when chasing. After all, they act based on their senses, not logical thinking...


bliss

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Yeah the pathfinding of zombies is often immersion breaking for me.

 

You jump over that tall wall that you mentioned and the zombies immediately maneuver to walk around the wall in the shortest distance possible. They don’t approach the wall or blunder about trying to find a way around it. They immediately know exactly where to go. 
 

Even if the zombies were able to get around the wall, they should have to reacquire where you are before heading to you. By then you’re probably long gone and zombies should shamble about when they turned directions around the wall.

 

I have found that reducing zombie “memory” from the default to short helps with this issue some. 

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