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WinterRoll125

Ideas for more traits and existing traits having more effects

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Additions to existing traits:

- Pacifist: + Increased stress and unhappiness upon killing zombies (and humans, in the future builds)

- Prone to illness: + Higher chance of zombification through zombie scratches and lacerations.
- Resilient: + Lower chance of zombification through zombie scratches and lacerations.

- Clumsy: + Higher chance of failure when crafting

- Graceful: + Lower chance of failure when crafting
More traits:

- Bloodlust (opposite to Pacifist): More effective with weapons, stress and unhappiness upon killing zombies (and humans, in the future builds), increased stress and happiness upon not fighting for too long

- Slowpoke: Slower manual action performance (movement speed, crafting, first aid, eating, drinking, rip clothing, close/open curtains, etc.)

- Speedster (opposite to Slowpoke): Faster manual action performance
- Pessimist: Actions that increase unhappiness/depression now increases even more unhappiness/depression
- Optimist (opposite to Pessimist): Actions that decrease unhappiness/depression now decreases even more unhappiness/depression

- Nyctophobic: Gets panicked when in the dark 

There could be more that I haven't thought of yet. More ideas in replies are also highly appreciated.

 

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19 hours ago, Toshis said:

I wonder, would pacifist really care about zombies?

 

blind - when you start the game, screen is black (just joking :))

There's actually a mod that adds the Blind trait to the game. Things will end up almost pitch black except for a few meters radius around you. Good luck surviving the Helen Keller experience.
https://steamcommunity.com/sharedfiles/filedetails/?id=546189296

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