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Sustainability Of Tools, Nails & Multiplayer


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So... in Zomboid there is a bit of a problem i've seen across long lasting servers.
Servers either have to have loot respawns on, so everything randomly re-appears into the world again, or let their world go on naturaly, till every possibly resource has been used up. At which point it's stone axes, spears and log walls, True Caveman style. But.. It would be lovely to have the ability or option for more sustainable gameplay. The ability to  "Completely" fix weapons and tools, like wood axes, and crowbars.  

I have 3 suggestions, 2 of which are idea's directly inspired from mods, that aim to add more Sustainability into the later game.

  1. "Axes & Recrafting."
  2. "Wooden Dowels."
  3. "Washed Up Containers."


The hope with these idea's is that people can still keep on keeping on, with building and their favourite axe, all throughout the game.

The First: Axes & Recrafting. To begin with tools, (Axes Specifically) are of course a limited comodity, unless you count the luck of finding some in the back of a zombies head. And when they break, that's it, you get "Maybe" depending on your carpentry skill a couple more repairs out of them, but then they break forever, and are completely useless. What's proposed is a change to the repair mechanic for some tools, very similar to Shokin's "Axe's Recrafting" Mod.
Having the ability to repair tools like the Wood axe, fireaxe and handaxe through a mix of metalworking and woodworking skills would, not only add another reason to go through those skill tree's, but also give these tools, a highly extended life for their intended purpose of cutting tree's (and skulls).

The Second: Wooden Dowels. This is an idea directly taken from another mod: Onkeen's "Wooden Dowels" Mod. Essentially, in the world, like with tools there are a limited number of nails. In single player this is often by far plenty for any one person to ever possibly manage, but they will at some point have to venture into the world to find more nails.
In multiplayer on the other hand, if you join into a server that's been running for a good period of time, you're likely to encounter completely stripped houses, and not a single box of nails, due to people just Needing them for building. This really limits the options you have for building your own base later on, or even boarding up windows.
The proposed changes, would add Wooden dowels, to be able to be crafted (Possibly more yeilded the higher your crafting skill). This would have a few avid benefits for the crafting tree too. It'd give players another way to farm xp for woodworking besides deconstrucing materials in the world, making it also more sustainable in that regard, for continuous worlds.

The Third: "Washed Up Containers" This is a more an open ended idea, to add a little more conflict, exploration, and give fresh materials to players lucky/willing enough to find them. The containers being more or less, randomly placed "Shipping Containers" throughout the world (Though, possibly only along the river shoreline) Being washed up, containing anything from; Food to Weapons, Furniture, Medicine, clothes, potted plants, Vehicles, Electrical Equipment. Anything really, that'd logically be transported in shipping containers. 
These would basically extended the amount of supplies, throughout the game for many different things. People can use them for dismantling, but also as decoration or materials, lessening the blow after, a year old character who's dismantled and used up countless materials to get the knowledge they have, then inevitably kicks the bucket.
This would also hopefully give an insentive to drive organised players, or those hoping for decent loot towards a select part of the map fora period of time. Possibly inspiring PvP between players, trying to get the loot for themselves.
The locations could also be Given out on the emergency radio broadcast or other channels, giving co-ordinates or real life co-ordinates for people to use to hunt down.

 I realise the 3rd Point is very much like airdrops, but either or would greatly help players trying to get a foothold in a long lasting world.
Also Sorry for any gramar mistakes/ nonsensicleness I'm not the best with words.
I'd love to hear any criticism, or idea's for these suggestions.
Either way Happy The New Year!

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All tools and weapons should be infinitely renewable in some way or another, that does not involve looting them off zombie corpses. A weapon should have infinite longevity as long as you do not do something stupid with it, such as using the weapon with bad moodle effects in an otherwise avoidable way. An axe should only be unrestorable if you crack the head by slamming it into pavement or by side striking it on a hard object. Otherwise a broken handle is infinitely fixable. I can go to any large flea market and Ill find dozens and dozens of cheap hundred year old axe and hammer heads that are 100% usable with a new handle, and I will have them for the rest of my life. not in zomboid. That axe is gone after 40 or so zombies. 

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