Jose420 Posted December 26, 2013 Share Posted December 26, 2013 This idea is so that when we hit a zombie bite or our clothes wearing this will go up to this point is damaged and will have to find another or create other materials (If implemented) then the zombies also have torn clothes and worn since being infected could have multiple bumps and damage in her clothes. You can damage the clothe of the zeds more quicly whit a knive also that much hitting zombies clothing also was damaged slightly and also able to repair clothes and if is in a a bad state the clothe it will no protect you from the could depend of it state. But another Zeds go to have the clothe full because they dont take so much damge Does the clothes always right? when you give it a shot lordixi and Yorny1 2 Link to comment Share on other sites More sharing options...
vonVile Posted December 26, 2013 Share Posted December 26, 2013 I brought up this suggestion a while back but it was shot down saying it was too complex. I don't see how they couldn't just copy the weapon code and convert it to work with clothes having them get worn through zombie attacks. Link to comment Share on other sites More sharing options...
PhantomWarlock Posted December 26, 2013 Share Posted December 26, 2013 I do agree that this should be added. You've got my vote! Link to comment Share on other sites More sharing options...
Realmkeeper Posted December 26, 2013 Share Posted December 26, 2013 I brought up this suggestion a while back but it was shot down saying it was too complex. I don't see how they couldn't just copy the weapon code and convert it to work with clothes having them get worn through zombie attacks.Ahaha, it's not quite as simple as that.Oh, if only all programming was that easy. No. Wait. Then I'd be out of a job... Link to comment Share on other sites More sharing options...
Suomiboi Posted December 26, 2013 Share Posted December 26, 2013 Also to add to Realmkeepers comment, it wasn't shot down. There was criticism on parts of your suggestion... Also your suggestion was much more in depth. It's a good idea, but someone has to figure out an easy way of implementing it. I see no reason why there couldn't be a condition on clothing that effects the defence it provides. The older suggestion by VonVile can be found here. Realmkeeper 1 Link to comment Share on other sites More sharing options...
AirborneM4 Posted December 26, 2013 Share Posted December 26, 2013 I'm sure it can be done fairly easy without adding massive amounts of code, although it wouldn't be very high on the development priorities list. Still a great suggestion nonetheless, don't get the idea that we don't want it Link to comment Share on other sites More sharing options...
Fj45 Posted December 27, 2013 Share Posted December 27, 2013 Isn't this planned? Link to comment Share on other sites More sharing options...
Jose420 Posted December 27, 2013 Author Share Posted December 27, 2013 Isn't this planned?Idk but i think that is not planned :S Link to comment Share on other sites More sharing options...
Waib Posted December 27, 2013 Share Posted December 27, 2013 I think it should be. I dont know if a whole condition system is worth coding if regular clothes arent going to protect you like armor, but it would definitely be cool that if a zombie scratched / bit you it would show a rip in your clothes. (even if that rip doesnt necesarrily correspond with what part of your body was injured) Link to comment Share on other sites More sharing options...
Fj45 Posted December 27, 2013 Share Posted December 27, 2013 Eh, even if the devs haven't said anything about it, its a pretty basic thing, once they start to expand clothing we may see this. Link to comment Share on other sites More sharing options...
ApolloDiaspora Posted December 27, 2013 Share Posted December 27, 2013 If recycling the weapon durability code as a 'cleanliness bar', that could be a simple way to keep track of the amount of blood splattering on your character. Just have the condition bar decrease everytime you kill a Zed or something Fj45 1 Link to comment Share on other sites More sharing options...
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