SENTINEL59 Posted December 29, 2021 Share Posted December 29, 2021 (edited) Adding the "Paranoid" trait would allow the player, when creating his character, to receive 6 points to choose a good trait or even 8. This trait would make the character, as it says, paranoid, making he/she see and hear things that are not there like hearing a zombie knocking on the door, and even seeing the animation. The player can also hear a zombie behind him but there's nothing, hearing breaking windows, cars turning on, and so on... Instead of being a bad character trait, it could be instead a feeling that the player develops after spending 7 days anxious, or even less. And once you become paranoid, it's hard to remove it. Edited December 29, 2021 by SENTINEL59 HEL City Survivor 1 Link to comment Share on other sites More sharing options...
HEL City Survivor Posted January 6, 2022 Share Posted January 6, 2022 A subtle effect of being paranoid: when checking someone else's health, there should be a chance of falsely reporting bitten/infected... Link to comment Share on other sites More sharing options...
deprav Posted January 7, 2022 Share Posted January 7, 2022 This was actually a thing wayyyy back in one of the first versions I played nearly 10 years ago, some "cabin fever" like paranoia that would make you hear zombies banging on doors and windows (and maybe see as well if I remember right), hope this comes back somehow with the scared/anxious/depressed moodles. Link to comment Share on other sites More sharing options...
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