Saphle Posted December 28, 2021 Share Posted December 28, 2021 Hi there! I'm working on familiarising myself with the mapping tools for the game, but I've run into a bit of a problem. I've been trying to place specific types of tree on my map, and in both WorldEd and TileZed they all look like the trees I specify, but when I load the map into the game they get replaced with a seemingly random assortment of trees. To illustrate, I plopped down a bunch of the same kind of tree on an otherwise empty map. In TileZed, it looks like this: But when loaded up into the game, it suddenly looks like this instead (note that the grass overlay is also different): I've checked the lotheader file and the only tree listed there is "vegetation_trees_01_8" which as far as I can tell should be the tree that is shown in TileZed. So why do I get all kinds of different trees in the actual game? Is there no way to specify exactly what kind of vegetation I want? Link to comment Share on other sites More sharing options...
Ciber Ninja Posted January 3, 2022 Share Posted January 3, 2022 It all has to do with the switch to multi-tile trees. They did not want to have to manually rebuild the map, so there is a layer of code inaccessible to modders which handles the actual tree placement. Link to comment Share on other sites More sharing options...
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