Eonoyu Posted December 18, 2021 Share Posted December 18, 2021 Basements should have multiple entry points. On the inside of the home, basements can be accessed by a door followed by a staircase which descends into the lower ground or a trap door with a latch handle that would be followed by a ladder/rope. The outside of the home, basements can be accessed through a cellar door which can be followed by a staircase or a staircase which descends into the ground which is then followed by a door leading into the basement. When crafting a basement, pillars should be placed in specific locations to hold the ground above. Walls of the basement can also leak water in heavy rainfalls which can then flood the chamber, causing players (or zombies) to move at a slower movement speeds (depending if the player is jogging/Sprinting). Cellar windows can be another entry point for players to enter buildings in a more "stealthy approach" or be used to escape hordes of zombies. The Cellar windows can also allow players to have a "Shin-bone View" of the surrounding area. Trap doors can be crafted using Wood or sheet metal while, latch handles can be made out of rope however, if a player crafts a metal latch handle, locks can be applied to the trap door. Cellar windows can be glass or barred with metal scrap/wood planks. Link to comment Share on other sites More sharing options...
OprahWinfrey Posted January 3, 2022 Share Posted January 3, 2022 Sewers and basements are a maybe from the devs, I think they said the engine would need some work to accommodate a "level -1"' on the map. Really will add a ton to the game if they can make it work. Eonoyu 1 Link to comment Share on other sites More sharing options...
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