Jump to content

41.64 released


nasKo

Recommended Posts

41.61 will be available on the "legacy41_61" branch for those who need it


SERVER OPERATORS - It's always advised to back up your user/Zomboid/saves directory just in case. Legacy branch is available in case of emergencies

 

This is a hotfix to remove an exploit for players to teleport around the map.

 

Previous Build 41.63 changelist

 

Mods

  • Hopefully fixed issue with servers not updating mods correctly. Now a server update should update any mods that have changed since last time.


NEW

  • Added some lore cars, spawning mainly in their corresponding places (+ distrib), e.g. Knox Distillery, Transit, Mass GenFac, Lectro Max variations for the Franklin Valuline.
  • Added some specific character lore clothing outfits
  • Added onItemFall event, passes: item. triggered when you lose an equipped item when tripping/falling.
  • Added a bunch of movable sprite props. Gnomes can now find new homes.
  • The first time the in-game map is displayed in a game, the view is centered and zoomed in on the players location.
  • Decreased numbers of army zeds in LV.


MP

  • Send SendPlayerProfile packet before exit to main menu on exception while in in-game state
  • SendPlayerProfile and LoadlayerProfile are high priority ordered packets
  • Fix possible issue with buffers if IOException occurs while sending SendPlayerProfile packet
  • Graceful fitness finish on remote client
  • Pass packet type argument to client packet processing methods
  • Don't display Public=false or hosted servers in the public server browser.
  • Optimized rendering the public server browser.
  • Optimized sorting the list of public servers, which happens after all servers have been queried.
  • Fixed looping sounds in multiplayer after disassembling furniture.
  • Fix for Public=true servers hosted through the ingame option with lots of mods showing up in the server browser.
  • Fixed the Deaf trait causing looping audio in multiplayer.
  • Added a check to prevent a possible crash on the server when exiting.
  • Fixed remote player updates over long distances.
  • Added debug log for VOIP data received from large distances.
  • Added max/min VOIP range to MP population debug window.
  • Fixed PlayerBumpPlayer=false causing no bumps happening with zombies either
     

FORAGING

  • Removed toggling off search mode when fast forwarding
  • Fixed markers remaining on screen when discarding items
  • Reduced XP gains for foraging, tweaked global XP modifier and diminishing returns for high level foraging
  • Added slight diminishing XP returns for foraging
  • Added isoMarker/worldMarker management to SearchManager
  • Added check for all markers in SearchManager when toggling search mode
  • Added additional clean up step for markers on death
  • Added garbage bags/plastic bags to trash loots
  • Added more items to the trash and junk loots tables
  • Added search window tooltip to show categories available in current zone
  • Adjusted loot categories to have more variety per each zone type
  • Added debug info to search window tooltip
  • Added isItemOverrideSize to force use of itemSizeModifier only for vision radius
  • Override item size for some junk/trash categories to flatten out the vision range of these items
  • Added forageSystem.globalXPModifier property
  • Added setting the isNoticed flag on items forced near the player
  • Added extra cool down period for rerolling noticed items
  • Removed item requirement for finding worms while foraging
  • Fixed icons spawning on fully blocked squares
  • Added darkness effect reduction for a few traits/professions
  • Increased maximum possible vision radius to accommodate highly specialised characters
  • Removed bonus vision for light sources used during the day outside
  • Added vision penalty for cloudy days when character is outside
  • Reduced sneak vision bonus slightly
  • Added a short delay before sneak and aiming bonuses apply
  • Updated foraging guide info text
  • Reduced the exhaustion/panic darkness effect on search mode overlay
  • Added increased spotting radius for food when the player is hungry
  • Added translation for no zone type
  • Changed priority of modifiers in vision radius checks
  • Improved and refactored marker management
  • Improved and refactored integrityCheck function
  • Removed some duplicate and unused item definitions
  • Added zoneData icon count debug info to investigate area window
  • checkIcons and createIconsForWorldItems performance tweaked for dense zones

 

DEBUG

  • Add debug log for VOIP data received from big distance
  • Add max/min VOIP range to MP population debug window

 

FIXES

  • Fixed endless fitness action when character struggles
  • PlayerBumpPlayer=false server option no longer removes bumping into zombies.
  • Fixed a typo preventing the RotateObject sound from playing.
  • Fixed voiceVolumePlayerse= typo writing options.ini.
  • Fixed the Eat submenus showing +0 for 1/2 and 1/4 hunger amounts.
  • Fixed the player getting stuck in the exercise animation when the High Exertion moodle is visible.
  • Fixed the "Vehicle Engine" volume option not affecting vehicle-engine volume.
  • Added null checks around IsoStove.emitter.
  • Fixed rain-collecting items not collecting rain in multiplayer.
  • Fixed missing movie-rental shelves.
  • Added translations for Large Rental Shelves and Small Rental Shelves (moveables).
  • Fixed some curved-road zones.


 

Link to comment
Share on other sites

  • lemmy101 changed the title to 41.64 released
  • nasKo pinned, unpinned and pinned this topic
3 hours ago, nasKo said:

Added some lore cars, spawning mainly in their corresponding places (+ distrib), e.g. Knox Distillery, Transit, Mass GenFac, Lectro Max variations for the Franklin Valuline.

 

I know it ain't really the time for this kind of request, but I gotta ask since you guys are doing it- Can we have some more lore/livery varieties of other models? Like say, an US Army Rancher, a GigaMart Stepvan (make icetruck, plz; I want Fridge on Wheels), some Darts as Delivery Cars for any of the existing restaurants, or an FBI All-Terrain. It's just that I kinda feel like the ValuLine gets all the love, while the other cars don't :P 

Edited by Blake81
Link to comment
Share on other sites

Man.... after 4 update can you guys update the loot at the military block road... when  yellow spotlight dont work or cant get grab or military create that dont have any loot and cant get grab and of course the military locker that dont show up in the inventory to loot it but can be grab... like cmon its easy fix plz.... 

Edited by MaxiWilliam
miss words
Link to comment
Share on other sites

28 minutes ago, MaxiWilliam said:

Man.... after 4 update can you guys update the loot at the military block road... when  yellow spotlight dont work or cant get grab or military create that dont have any loot and cant get grab and of course the military locker that dont show up in the inventory to loot it but can be grab... like cmon its easy fix plz.... 

Those locker dont work ....... you cant loot them they dont show in the inventory

20211217211034_1.jpg

Link to comment
Share on other sites

4 hours ago, MaxiWilliam said:

Man.... after 4 update can you guys update the loot at the military block road... when  yellow spotlight dont work or cant get grab or military create that dont have any loot and cant get grab and of course the military locker that dont show up in the inventory to loot it but can be grab... like cmon its easy fix plz.... 

4 updates fixing stuff like mods not updating, an exploit allowing players to teleport around the map, allowing 32 players etc. That we haven't fixed a loot problem with one set of containers on one part of the map, do you think there's like 500 of us or something? This is the first I'm even hearing of it please give us a chance. We only have a finite amount of people and time. 

Link to comment
Share on other sites

1 hour ago, lemmy101 said:

4 updates fixing stuff like mods not updating, an exploit allowing players to teleport around the map, allowing 32 players etc. That we haven't fixed a loot problem with one set of containers on one part of the map, do you think there's like 500 of us or something? This is the first I'm even hearing of it please give us a chance. We only have a finite amount of people and time. 

Its all the locker that look like this one on the picture they all  have the same probleme. You cant loot them they dont show up. But can be pickup but still dont show if you place them  and military create that are in the corner left of the picture can't be pick up all of them and alots of them dont spawn loots and sorry if i was like to bash to you that was not what i mean to do sorry,,, Im a backer from day 1 you start i never stop playing this game since.!

Link to comment
Share on other sites

Not seen any notes about the betas fixing this. Been hosting a server on Survivor settings during the build 41 MP beta using the host option on the main menu. For some reason regardless of a bite/laceration/scratch, no matter the care given and cleanliness of the character, they always end up getting sick and becoming a zombie.

Link to comment
Share on other sites

2 hours ago, Azherie said:

Not seen any notes about the betas fixing this. Been hosting a server on Survivor settings during the build 41 MP beta using the host option on the main menu. For some reason regardless of a bite/laceration/scratch, no matter the care given and cleanliness of the character, they always end up getting sick and becoming a zombie.

super bad luck?

Link to comment
Share on other sites

1 hour ago, Sewagefarmer said:

Changed the version to 41.61 legacy . Now i cant get back to 41.64 somehow. It doasnt show a 41Multiplayer option in the Betas

 

Build 41 is out on public now, so just select none.

Server owners will have to do the same and update their servers to match the version string. 

Link to comment
Share on other sites

My gas station in save brokes when i updated from 61 to 64 xDDD sad

 

Okey devs can u pleeeeeeeeeeeeeease add mod presets so it will be more easy to manage them and test =3 tnk u a lot if u will ad this fiture

Edited by GreatLord
Link to comment
Share on other sites

13 minutes ago, GreatLord said:

My gas station in save brokes when i updated from 61 to 64 xDDD sad

 

Okey devs can u pleeeeeeeeeeeeeease add mod presets so it will be more easy to manage them and test =3 tnk u a lot if u will ad this fiture

Every save has its own mod list. There’s a button to view “more”

 in the Load screen.

Link to comment
Share on other sites

  • nasKo unpinned this topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...