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weight vs size


zombie3925

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OK something I'd like to see implemented in a lot of games but pz in particular I think would benefit from. I don't like how nearly all games have a weight limit. Sure it makes sense on the surface, humans can only carry so much weight but I don't think it translates cleverly to games. My suggestion is to think of the item in how easy it would be to carry,rather than its weight. For example if I handed you a large empty cardboard box you'd easily carry it but if I handed you 6 of them, you wouldn't. I think this gives much more versatility when giving items specific values.

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OK something I'd like to see implemented in a lot of games but pz in particular I think would benefit from. I don't like how nearly all games have a weight limit. Sure it makes sense on the surface, humans can only carry so much weight but I don't think it translates cleverly to games. My suggestion is to think of the item in how easy it would be to carry,rather than its weight. For example if I handed you a large empty cardboard box you'd easily carry it but if I handed you 6 of them, you wouldn't. I think this gives much more versatility when giving items specific values.

 

The inventory will probably get overhauled, it might have a system that shows bulky items better but the current weight system will have to do.

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The current system represents how "encumbered" you are. The "weight" is more or less how hard it is to carry, not a physical weight (like, 5lbs). This is why a box of 100 nails "weighs" a lot less than 100 nails out of the box. The box is easier to carry, thus encumbers you less. There are a few inconsistencies but if they made it too realistic the grind would be ridiculously boring for a game. (try carrying 4 logs at once, each weighing 50+ lbs, when you're also carrying an axe in 1 hand an a hiking bag in the other, lol)

Like a sand bag is 3 weight (your character can carry 16 with the strong trait and up to 50 as max encumbrance), even though in real life they'd be like 50lbs/bag.

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There are a few inconsistencies but if they made it too realistic the grind would be ridiculously boring for a game. (try carrying 4 logs at once, each weighing 50+ lbs, when you're also carrying an axe in 1 hand an a hiking bag in the other, lol)

Like a sand bag is 3 weight (your character can carry 16 with the strong trait and up to 50 as max encumbrance), even though in real life they'd be like 50lbs/bag.

 

There are ways to remedy this: NPCs, hauling/dragging items and vehicles. 

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