syfy Posted December 10, 2021 Share Posted December 10, 2021 (copied from the blog post so it is in here) Yes, you read that right! As many will know we’ve been aiming for a December release for the multiplayer. As Xmas approaches, we have been fighting each day to get a build we feel the community will enjoy and feels stable enough for players to enjoy the multiplayer. This build contains: 16 player multiplayer, dedicated server and co-op MASSIVE map expansion, including Louisville to the north of Westpoint and Valley Station. Like silly huge. Check it out! In-game mapping system. Search mode and foraging system. However, we never quite reached the polish we’d have liked to have put it out on IWBUMS proper. There are many smaller to medium priority issues we are aware of but don’t feel justify holding the multiplayer back, but still mean we’re not comfortable officially calling this a full IWBUMS release. It’s become clearer that having wider testing on the build would be invaluable, and in addition everyone including ourselves wants that satisfaction of something being out before the Xmas holidays after such a huge unending slog. As such this is the decision we’ve made as a compromise to try and make everyone, including ourselves, happy, while still ring-fencing this build away from the more stable IWBUMs build. This will also give mod authors a chance to adjust to the new build, too. As such, we’ve released a public test build on a new opt in branch. Go to steam properties for the game, select the betas tab, and select b41multiplayer. Along with that the dedicated server update is on the dedicated server branch b41multiplayer. Since IWBUMs beta has long been considered the defacto version due to the huge improvements, we felt the need to distinguish this further into its own steam build, to make clear it’s not to be considered to be a full first release. Please be aware that while we’ve made great efforts to get this build as stable as possible, and are confident the majority of players will be able to have fun playing, there’s only so much we can do with an internal test team, many of which are volunteers. There will undoubtedly be issues, possibly ones that could lead to player’s unfair deaths or loss of characters or their belongings. If you are not comfortable with this, feel you’d get angry about this, and would write us stern letters about this beyond a friendly bug report, we strongly recommend you wait until January when most of these issues should have been resolved and the official IWBUMS beta will begin. However, we know everyone has been patient in awaiting the release of MP after the six month delay, and we’re satisfied that the quality of the build is sufficient that those who have been waiting will be capable of having fun gameplay with each other, and at the same time we’ll be able to glean important bug reports about what is still requiring fixing that are very difficult to obtain from within a small internal test team. As long as understanding this is an opt in public test. IMPORTANT Public servers are NOT recommended. Whitelisted and co-op servers are strongly recommended for the best experience. There will likely be exploits and hack vulnerabilities that will probably make public servers a nightmarishly annoying place to be. We’ll look to address these in future builds. The build will be hard locked to a maximum of 16 players. While short of the 32 we were aiming for, we feel from our internal tests that the server will be able to deal with this without too much strain while we improve stability for higher player counts. Our ambitions are much higher than 32, too. It’s possible too that players may need to reduce zombie counts on MP servers, their numbers at specific sandbox settings often exceeding that on single player settings for reasons we’re not yet clear on. As a rule of thumb you should go a step below your usual prefered settings. If you’ve run B40 co-op games on your machine, it may require deleting your old server saves to be able to host in B41. Delete everything in %UserProfile%\zomboid\saves\multiplayer\. Also if people have difficulty connecting to servers, please try validating your local files in steam properties for the game. Because steam sometimes sucks and leaves old versions of files and this will cause mismatches with the server. We request that anyone who shares news of this release to anyone please forward them to this blog post, so that we can properly contextualise the release and any potential issues that may crop up. Anyone streaming or making videos of the build, please state clearly that this is a public opt-in test rather than a full IWBUMS beta release. We hope you all have fun! Have some Happy Holidays and a Happy New Year! https://projectzomboid.com/blog/news/2021/12/b41-mp-test-41-60-branch-released/ Den-Den, Nazarito22, GoodOldLeon and 2 others 3 1 1 Link to comment Share on other sites More sharing options...
Den-Den Posted December 11, 2021 Share Posted December 11, 2021 Hey, quick question, i do not own the game on steam, is there anyway for me to join in on the test? Link to comment Share on other sites More sharing options...
Kernel_Panic Posted December 11, 2021 Share Posted December 11, 2021 Bugs we encountered: corpses and zombies sometimes just disappear, when a player or host dies, the character creation button just disappears; it can only be solved by restarting the server (for host) or reconecting (for other players) Link to comment Share on other sites More sharing options...
Nazarito22 Posted December 11, 2021 Share Posted December 11, 2021 Hooray !!!! Thanks for everything !!!! Link to comment Share on other sites More sharing options...
Ks1berg Posted December 11, 2021 Share Posted December 11, 2021 Ty for update! Now we found these bugs: 1) corpses and zombiez sometimes just disappear 2) When player die on server, the character creation button dissapears. It can only be solved by restart server(for host) or reconnecting(for other players) Kappatao 1 Link to comment Share on other sites More sharing options...
mimo_za Posted December 12, 2021 Share Posted December 12, 2021 (edited) A game without mods. The beginning of the game in winter, the weather settings are very cold. When trying to fall asleep in bed in multiplayer, the character immediately wakes up from the fact that he has the maximum freezing level. On the temperature tab, the whole character is blue when waking up, but after a few minutes the temperature normalizes. At the same time, the character is warmly dressed, there is an antique stove next to the bed, in which a fire is burning. The room temperature is +27C. After three consecutive attempts, the character fell ill with a cold. The state of drowsiness and fatigue has not passed. Edited December 12, 2021 by mimo_za vek 1 Link to comment Share on other sites More sharing options...
Alessandro Posted December 12, 2021 Share Posted December 12, 2021 14 hours ago, Ks1berg said: Ty per l'aggiornamento! Ora abbiamo trovato questi bug: 1) i cadaveri e gli zombi a volte scompaiono semplicemente 2) Quando il giocatore muore sul server, il pulsante di creazione del personaggio scompare . Può essere risolto solo riavviando il server (per l'host) o riconnettendosi (per altri giocatori) i confirm Link to comment Share on other sites More sharing options...
Acidies Posted December 12, 2021 Share Posted December 12, 2021 Has carpentry been disabled with the mp build as it's no longer with right click menu? Link to comment Share on other sites More sharing options...
mimo_za Posted December 12, 2021 Share Posted December 12, 2021 (edited) After installing a new patch with MP, I launched the old single saved from 41.56. And found myself in the middle of a crowd of zombies that was inside my base. At the same time, before the conservation regime was changed, both the base and the city were completely cleared of zombies. The base is surrounded by a fence, neither the fence nor the gate were broken. Even on the second floor, which can only be reached by rope, there were 15 zombies. Therefore, they did not enter the base, but simply appeared there. Edited December 12, 2021 by mimo_za vek 1 Link to comment Share on other sites More sharing options...
Ks1berg Posted December 13, 2021 Share Posted December 13, 2021 On 12/12/2021 at 12:36 AM, Ks1berg said: 2) When player die on server, the character creation button dissapears. It can only be solved by restart server(for host) or reconnecting(for other players) I found solution! I just reinstall the game Link to comment Share on other sites More sharing options...
makhel7 Posted December 13, 2021 Share Posted December 13, 2021 (edited) Will there be an official patch notes post anytime soon, or just when the next IWBUMS version gets released? I tried finding one but didn't have any luck. Edit: found it here Edited December 14, 2021 by makhel7 Link to comment Share on other sites More sharing options...
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