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b41.60 [Multiplayer build] Minor issues on new map


turkler

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for locations, I will be providing the coordinates to as close as I can get on the old map. the online map isn't updated yet but it should be close enough to pinpoint where it is.

 

 

5b22f9bd8cf463cf3bee20b7a95f511f.jpg

location: https://map.projectzomboid.com/#0.551074738917214,0.29100723843161663,410.18627024600187

car spawns in this area seem to be wrongly offset by 1 tile

 

da981f1265020499e7aef9285913ac41.png108600_20211210021756_1.thumb.png.28d829257b22c15652f4df4922e96956.png

I couldn't find where exactly this so I've attached a full screenshot as location reference

the flamingos here seem to render under grass

 

8f20c962cb0b7d30d9701f995f738097.jpg

location: https://map.projectzomboid.com/#0.625401970152403,0.2971402889606899,284.8515765597235

sidewalk corner tiles don't seem to have proper inner textures

 

e47620429116ec0575ccc61d04d6fd5c.png

location: https://map.projectzomboid.com/#0.6242612378632417,0.296972443553009,708.8018749850911

the wood boards here seem to insist on rendering above vehicles

 

05a6fee6ca71e63cd7c317e41e306410.jpg

location: https://map.projectzomboid.com/#0.5618080776621834,0.286551503753925,197.81359483314137 (not certain if this is the exact spot as the map isn't updated)

one part of this sign is visible from a distance while the other isn't for some reason.

Edited by turkler
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