shq Posted November 23, 2021 Share Posted November 23, 2021 I add rust to the car model but this is the problem, same thing happens in blood and damage overlays and I can't add a random vehicle color. I'm new to this, can you help me? rust off rust on Link to comment Share on other sites More sharing options...
KI5 Posted November 24, 2021 Share Posted November 24, 2021 what shader are you using for the chassis model? if you are using the multiuv shader, you need to assign your uv map to the 2nd uv channel of your model too. just copy it over to the 2nd one and the things will show up shq 1 Link to comment Share on other sites More sharing options...
shq Posted November 24, 2021 Author Share Posted November 24, 2021 (edited) 4 hours ago, kingofdays said: what shader are you using for the chassis model? if you are using the multiuv shader, you need to assign your uv map to the 2nd uv channel of your model too. just copy it over to the 2nd one and the things will show up oh i forgot make 2. uvmap and thanks for the reply. but I still don't know how to color it like this. Edited November 24, 2021 by shq Link to comment Share on other sites More sharing options...
MrDany Posted November 24, 2021 Share Posted November 24, 2021 In order to make the colors different, you need a layer with details that do NOT HAVE transparency, that is, a solid color, reduce the transparency to 1%, then you have a layer with shadows, and now you will need to apply/overlay shadows on this solid layer shq 1 Link to comment Share on other sites More sharing options...
shq Posted November 24, 2021 Author Share Posted November 24, 2021 (edited) not work for me can you tell export settings? Edited November 24, 2021 by shq Link to comment Share on other sites More sharing options...
MrDany Posted November 25, 2021 Share Posted November 25, 2021 What are the export settings? .png ; 8 bit, I do not know how else to convey this information to you shq 1 Link to comment Share on other sites More sharing options...
shq Posted December 5, 2021 Author Share Posted December 5, 2021 problem solved thanks everyone! Link to comment Share on other sites More sharing options...
Wasaox Posted December 19, 2021 Share Posted December 19, 2021 (edited) Glad I found this thread. I just spent 5 hours troubleshooting why my car model wouldn't display blood/rust/damage in-game. Turns out switching shader = vehicle_multiuv to shader = vehicle solved my issue which I deducted from this thread. Edited December 19, 2021 by Wasaox Link to comment Share on other sites More sharing options...
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