TedHead Posted November 9, 2021 Share Posted November 9, 2021 I created an Agoraphobic character with a bunch of other traits that also add on to the panic factor. I've survived long enough that if I play at normal speed it's not a problem. Generally. I think as time goes on, panic decreases naturally as a game mechanic. Your character is becoming desensitized, essentially, which is cool. However, if you fast forward in conditions that would cause you to panic, it goes up RAPIDLY. I'm guessing there's a mismatch in the aforementioned panic reduction mechanic and the panic gaining mechanic of the traits when you speed up time, namely the panic is added much faster than the reduction is applied. One is sped up, the other is not, in other words. Increasing the speed, even 2x, will cause the highest state of panic almost instantaneously. Putting it back on normal speed, it'll fade fairly quickly. So it seems that is the only difference, and I think it's a bug. I know there's some other weird stuff with fast forwarding. Link to comment Share on other sites More sharing options...
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